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THP Podcast – The Heroic Road Trip

Welcome to this episode of The Heroic Play Podcast.  Luke, Andy and John all headed to Peter O’Sullivan’s Gentlemen’s Guild Ball Club tournament in Cambridge.

I packed them off with a mic, some dice and this is what they created; from all accounts they had a great day at a really smoothly ran event so full credit to Peter there.

Thresher is still a boogey man, I’m sure that we’ll unlock the puzzle before too long.

Hope you enjoy the podcast!

As always, we welcome feedback.

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What is SteamCon?

So for the unenlightened SteamCon is Steamforged Games’ annual convention, this year it was held on the 17th – 19th November at Victoria Warehouse in Manchester.  Last year, the inaugural one was held roughly the same time, can’t remember the exact date, but was in November again and was at the Headingley Experience in Leeds.  This is the 3rd weekend long games convention that I’ve been too, I did SmogCon (now BonesCon) a Warmachine one a few years back that was down in London Heathrow area.  Effectively its a gathering of the gaming community for Guild Ball (and soon to be GodTear) along with other IP board games that Steamforged produce, such as Dark Souls, and their new Resident Evil board game.  If you’ve never done a gaming convention before I would imagine it could be a bit of an eye opener.  What it does is really show what an amazing community there is around Guild Ball at the moment.  Steamforged have done an amazing job creating a game, which for me is very easy to get to grips with but takes time and practice to master.  Really though, it’s all the Pundits out there who make the Guild Ball community what it is, these players have taken it upon themselves to go out there, and grow a community of like minded gamer’s who want to play Guild Ball.  I’ve had the pleasure of working with some amazing Pundits during my stint in the Pundit programme, people like Myk Myers & Peter O’Sullivan give so much of there own time to the game, whether its just answering questions from newbies on Facebook or moderating the groups.  Equally, I feel there are some Pundits who probably don’t pull their weight in the programme but that’s a different story.  Some communities are more casual, where they play for fun and don’t much care about the competitive side of the game and some communities develop a competitive scene.  I’m quite happy to say that the community that I’ve grown along with Andy T has developed into the latter (there’s nothing wrong with the former by the way).  As you may be aware as The Heroic Play we run quite a lot of tournaments in the Midlands, I think this has helped to develop our community into quite a competitive scene, we have some players who regularly place podium at events, whether that be a 16 or 32 player event.

So back to SteamCon, this is a melting pot of all these communities coming together to play games and compete in the events run over the weekend of SteamCon.  Steamforged make it super rewarding to play in the competitive events as well, for example if you win British Championships or the LCQ (Last Chance Qualifier) they will fly you out to the World Championships at SteamCon USA this year, pretty cool prize right?  Last year the World Championships was in the UK, so they flew people over from the USA, Australia and Europe for the event, not bad for a relatively new company to be offering perks similar to Magic: The Gathering tournaments which has been established much, much longer.  It’s not all about playing in the competitive events though, there was a reward system for playing casual games as well at SteamCon; if you won a game you got 2 tokens, if you lost you got 1.  These tokens could be cashed in against 6-player team boxes (usually £50), ltd edition SteamCon cards, or to buy raffle tickets to win a copy of the Dark Souls board game, or a Resident Evil board game pledge.

Along side of the gaming area’s for tournament play, casual play and board game run through’s, Steamforged also ran seminars on game design, sculpting and background.  So if the concept of playing games for 3 days is a bit much there are other things to do amongst that.  On the subject of playing games for 3 days, I know people who were happy to stay up till 4 in the morning pulling in as many as they can, and end up finishing the weekend on something like 20+ games played; personally that’s not for me.  I don’t mind having late nights by any stretch of the imagination, but for me part of the attraction of SteamCon is getting to catch up with people, sit down and talk.  As I mentioned earlier, as The Heroic Play we run a lot of tournaments, and lots of different people from all over the country turn up to those events, we get people like Greg Day who drives up from way down South and Pash Korniyenko who got a train all the way down from Edinburgh to play in one of our 32 player events.  What I’m getting at is that you spend 8-10 hours with these people on a day where you’re running an event, and you get to have brief conversations between rounds, or over lunch, but its never more that say 30 mins in total over the course of the day.  So on the Saturday night of SteamCon I got to sit and chat about life, games, and other less savoury things with Martin Thirlwell and Parker from the Battlehammer, yeah Mart and I chat over Whatsapp but it’s generally only quick and in response to something that’s happened online probably.  Being given that chance to chat with people is amazing, for the most part we’re social creatures and being able to indulge in conversations that aren’t ‘momentous 2 damage’ or ‘I sprint, where’d they go and then take a 4-dice shot on goal’.

On seminars – so I worked SteamCon last year as a Pundit and didn’t really get chance to go to any of the seminars as my shifts all fell during the day when they were happening and that was something I wanted avoid this year.  This year I went and pulled in 2 seminars – I went to the ‘Design a Veteran Model’ seminar and the ‘Super Secret Squirrel’ one.  The design seminar was amazing, if you check out our Facebook page here you can check out the photos I took while we were going through the process.  I think bits like this really improve the experience you have while at SteamCon, knowing that last year people who went to the seminar designed Skulk, who will now be part of a brand new minor Guild called the Ratcatchers, and this year we designed Veteran Honour who will play for the Farmers!  The ‘super secret squirrel’ seminar was where we got to see a bit more of GodTear so the models and the gameplay happening as it stands currently, frankly this looks amazing, super streamlined and easy to grasp.  We also saw some other bits which were ‘in the pipeline’ from Steamforged.  We weren’t allowed our phones in the seminar so I’m not going to say anymore – but damn it looked cool and they’ve got some interesting stuff still to come.

All in all, I think SteamCon can be whatever you want to make of it.  It can be a weekend away where you play games constantly and come away with a load of swag or a paid holiday to the states, it can be a time to catch up with people who you don’t see enough or it can be a boozy weekend away with games and conversation thrown in when your conscious enough.  Either way, I’ll be planning on going back next year, and probably the one after that, and maybe the one after that, who knows.  If you didn’t make it this year, you did miss out and that’s a shame, make sure you come next year though, no doubt it’ll be bigger and better!

 

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THP Podcast – Guide to the Guilds (Engineers)

In this episode of The Heroic Play Podcast Mark, Rich & Luke discuss the Big League we are currently playing in.  We talk a bit about the new community event, Union in Chains. Then we carry on with our Guide to the Guilds, focusing on Engineers.  As an added bonus, there are some interviews from our event The Heroic Hoe Down at Young’s Hobbies in Coventy.

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SeaBrisket goes back to School

Fourth tournament with Union and after 1 win-3 losses at the 13th Best in Nottingham, a 3 win – 1 loss at Wyldhammer and then a 3 win – 1 loss result at the Heroic Hoe Down; I felt pretty sure that I was starting to get the hang of SeaBrisket and although I was still of the mindset that she needs TAC: 6 and can lose that ‘With Aplomb!’ nonsense. I needed to have one last hurrah with her before making the decision to either stick with Union or go back and get reacquainted my beloved Butchers.

So, with no thought at all and setting my usual target of at least win something; I assembled some toy soldiers and headed to The Chase Hotel for another 4 rounds of hilarity.

My chosen tournament 10 and why:

SeaBrisket   

Kind of the point!

Strongbox

Shelling Out! KD on 1, MOAR DICE!

Snakeskin                           

Super awesome ball carrier with the ability to pain out if required with 2dmg on 2.

Gutter                                 

Anatomical, 2″ Melee, A hard counter to Original Brisket. Also, re-position tech is strong.

Benediction                       

He stands in the middle of the field and makes awesome happen.

Minx                                   

Snared, huuuuge threat range, rawr! 2 iinf to give someone else!

Avarisse and Greede      

+1 damage and a KD…. Nuff said!

Hemlock                             

Lesser played character but I like Def 5 models with slippery that can heal and blind

ORage                                  

For buffing the A&G train and mirking fools.

Decimate                            

BECAUSE DECIMATE!

 

Game 1: Vs. Thomas Simms  

SeaBrisket (10)                  vs.                          Scalpel (12)

Strongbox                                                           Dirge

A&G                                                                      Ghast

Gutter                                                                  Mist

Snakeskin                                                            Silence

Benediction                                                        Brainpan and Memory

 

This was a cracking game and Thomas is a great guy and a true gent. It’s fair to say that this was one of those games where you never feel like either one of you is running away with it and it was VP swinging fun everywhere.

I opened with a Brisket legendary jank to set up a turn 1 3 dice shot on goal needing 3 and rolled 2,2,2. As my heart broke, Brisket got the shoeing she deserved but I managed to get straight back in the game with a monstrous use of  Avarisse and Greede  to secure 3 take outs. When Brisket got back on the pitch, she grabbed the ball and made good on her earlier fo-pah.

Honestly, this was probably my favourite game (that I lost) in absolutely ages. I thoroughly enjoyed playing Thomas and I had to work my bum off to keep myself in it.

 

MVP: A&G. This little combo will never get old….

1) Swag in with Avarisse

2) Drop Greede

3) Greede buys attack for the Singled Out

4) Avarisse has 3 attacks

5) If needed and is safe to do so, Greede finishes the player off. Otherwise, he crawls back up in to Avarisse.

 

Never get boring…

Ever…

 

Game 2: Vs. Charles Nurser

SeaBrisket (8)                    vs.                          Blackheart (12)

Strongbox                                                           Strongbox

A&G                                                                      Mist

Hemlock                                                              Gutter

Snakeskin                                                            Decimate

Benediction                                                        Benediction

 

Charles is a gentleman, a scholar and an acrobat. I had another great game and he locked SeaBrisket down with 2” melee characters so effectively took her out of the game. Charles used Benediction brilliantly by putting him in cover with the ball and that made him hard to get the ball off. That said, Snakeskin came to the rescue, getting me 2 goals. The second of which went down like this;

Snakeskin is at the enemy goal with 4 influence. Benediction has the ball 6” in front of her.

1) Shadow Like and put up ‘Clone’

2) Buy an attack, Charles declares Poised and realises, I tell him he can take it back but like a boss, says no.

3) I take the tackle and he counters

4) Clone pops and I dodge back towards goal, getting 4” away.

5) She shoots and scores!

 

However you look at it, I really enjoyed playing Charles and I hope we can do it again.

MVP: Snakeskin for 2 goals and use of Clone to get goal.

 

Game 3: Vs. Dave Wildey

SeaBrisket (6)                    vs.                          Honour (12)

Strongbox                                                           Marbles

A&G                                                                      Brick

Decimate                                                             Harmony

Snakeskin                                                            Flint

Gutter                                                                  Mallet

 

I always enjoy having David at Heroic Play events as he always smiles and is always cheery. He genuinely cheers me up when I watch him play. We have played before and have always had great games.

Now, I have an appalling record against Masons and he was playing the line-up I dread seeing! And that was where it went wrong for me; I let my anxiety get the better of me and before the game even started I could feel the flight reaction and the nervousness. Nevertheless, I tried to calm myself and get on with the job at hand.

David thoroughly deserved the win, he out played me and I can say that I was not on top form or whatever, but the truth is that I wasn’t coherent enough and he made me pay for it like any good opponent should. I managed a take-out and a goal, which I was happy with in the end.

Although, in this game; something clicked about SeaBrisket vs. other captains like Vet rage, Blackheart and Honour and that got me thinking about what she needed to get her on par with Blackheart and Vet rage.  See my conclusion for the results of that!

MVP: Honour. David played her really well and I folded like a bad poker hand.

 

Game 4: Vs. Michael Rees

SeaBrisket (8)                    vs.                          Scalpel (12)

Strongbox                                                           Dirge

A&G                                                                      Ghast

ORage                                                                   Bonesaw

Benediction                                                        Mist

Gutter                                                                  OGraves

 

Michael is a great opponent and part of the Birmingham/Black country meta so we knew each other well. I had never played him though so I was looking forward to putting it all on the line to try to not to go 0-4 for the first time ever.

I started really well. Used Briskets legendary to get momentum to set up the goal alongside some good take out action on Scalpel and Graves between Rage and Brisket. But I over-extended and the turning point came when I foolishly moved before hitting Ghast and that was all she wrote. A counter attack later and Scalpel got set up for an epic 2 take-outs in 1 activation and at 8 all Michael was on the front foot. I had the option to get the ball off Dirge and go for the goal but in a moment of madness, activated someone else and did very little with it. This was all he needed to put the game away. I enjoyed the game, but felt a bit sad that I hadn’t played well in the last 2 games. Nevertheless, the thought about SeaBrisket that had cropped up in the previous game was kind of validated.

MVP: Scalpel. She is crazy bonkers awesome when she gets her murder on!

 

The tournaments write up:

So, I poo’d in my swimsuit today going 0-4 for the first time but you know what… I’m ok with that. I have some things to work on and I got some great advice from Rich Green (who (B)Rick Rolled me at Hoe Down) about playing against Masons. Also, I got to chat to Charles, Thomas and all the cool kids about SeaBrisket and it was nice to know that I’m not alone in my thoughts around her being TAC: 6 and are shared by others.

Will it stop me from playing more SeaBrisket? Probably not in all honesty as you only get competent with something through practice right?

 

Conclusion:

The usual disclaimer: this conclusion contains opinions.

This little journey is about SeaBrisket and the question; “Is she a competitive choice vs. VRage and Blackheart?” Honestly, not quite. She has great tech to go and score. But that’s her 1 move and it sits on 2 successes as a T< and at TAC: 5 you can’t guarantee it. Also, she lacks the offensive ability that the other captains have.  Rage has Quick Time so he also can get away if needs be while Blackheart can almost guarantee you 6vp activation at the start of round 2 and with Shadow Like and his Legendary Dodge tech he is never stuck anywhere whereas poor old SeaBrisket gets trolled by 2” melee zones.

I stand by the need for her to go to TAC: 6 and changing her ‘With Aplomb!” for something that would make her an on par choice vs. Blackheart. The game vs. David gave me a solution but I’m not the kind of person to say; ‘that’s an issue’ and not give a proposed solution.

Here goes nothing!

The thing to stop her being shut down and it’s the character play that sits on her veteran incarnation and on VRage!

Yep, this!

Swap ‘With Aplomb!’ for ‘Quick Time’ and let her go to TAC: 6. I mean, let’s look at the fluff for a second. Sweet little Brisket at TAC: 4 turns in to Veteran Brisket after being stabbed up by Snakeskin. This leaves her meaner and TAC: 5. Her master in imprisoned and she sells her soul, betrays her guild to get him released and gets the better of ‘The Flashing Blade’ in a pit fight in the process! Pweez mummy… SeaBrisket needs TAC: 6.

But where does that leave her card wise?

Here’s what she now is versus what I think she should look like. Doing this would make most Union Players have a hard time choosing which captains to take.

The card as it is now.        

       

The card as I think it should be.

Summary of changes.

The addition of 3< damage at 5 is on par with her Veteran card which has 3 and Balls Gone on 5. The T<< makes sense for a striker of her calibre and it matches where Decimate has it and the Momentous 3<< is a huge payoff for hitting that 6 successes but no different to Blackheart having 3KD on 6.

TAC: 6 gives her a more reliable T< on 2 but still leaves her 50/50 against a Def: 4/Arm: 1 model as the average is 2 successes.  The Quick Time makes her more mobile and harder to pin down. She can still be based by a 2” melee model but at least she can get away to a degree by using her T< + Quick Time.

The reverse of the card stays the same.

Anyways, I have no idea when I am next going to go to a tournament but I know I’ll be taking SeaBrisket again. I learned a lot playing in this tournament and especially against Charles’ Union; he showed me that Benediction is an awesome ball carrier!

Big love!

Andy

 

 

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The Heroic Throw Down II

We’re looking forward to having you all at the event and hope that you have a great day playing Guild Ball. This will be The Heroic Play’s next 32-man tournament.

The event conditions will be as per the Regional Cup Guidelines found in the latest Organised Play

Document here:

Timings:
Arrival: 09:00
Registration: 09:05
1st Round: 09:30 – 11:20
Break: 11:20 – 11:30
2nd Round: 11:30 – 13:20
Lunch: 13:20 – 14:00
3rd Round: 14:00 – 15:50
Break: 15:50 – 16:00
4th Round: 16:00 – 17:50
Break: 17:50 – 18:00
5th Round: 18:00 – 19:50

Results, Prizes & Thank you’s

You can download the rulebook here:

The current errata can be downloaded here:

Things to bring with you:
Rulebook
Models & Stat Cards
Chess Clock & Stop Watch – or smartphone/tablet with equivalent apps
Tape Measure, Counters, Tokens etc that you may need
Not required but greatly appreciated would be pitch mats if you have them. We will be supplying painted terrain and MDF boards, but extra pitches would be excellent so everyone can play on
them.

Venue:
The Chase Hotel & Flaming Grill
Higham Lane
Nuneaton
Warwickshire
CV11 6AG

Facilities:
It’s a hotel, it has a bar and toilets, and even hotel rooms if you want to stay over.

Parking:
Loads of free parking, in front or behind the hotel.

 

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Sins of the Flesh: Part II

Welcome back sports fans!

So in my previous article, I discussed some thoughts about the Butchers I was planning to get ready to take to our tournament that happened today.  On Friday the event got renamed to the Midas Memorial Summer Smackdown, by Luke our resident Alchemist player and the Pundit running the event (yes, I’ve played 2 tournaments in as many weeks – who’d have thought it).  I originally planned to go with the line up 10-player roster of: Ox, Fillet, Princess, vOx, Brisket, vBrisket, Boiler, Meathook, Shank, Harry ‘the Hat’.  I ended up going with everyone from that list, bar Shank who got replaced by Boar.

I started painting the Butchers on Tuesday night, I was pretty adamant I wanted to get them all done.  I accepted that they weren’t going to be the best models I’d ever painted and just got on with it basically.  I’m really happy with how they turned out, for what ended up being maybe 15 hours of painting over 3 days.

So that’s the 10 players I took to today’s event.  I’d already got a goal marker knocked up for my Brewers which roughly fitted with the colour scheme, yeah it’s nothing amazing but it did the job.  I like having goal markers rather than just using a 50mm token, or not having anything at all.

So we got to Young’s Hobbies in Coventry for about 08:30 this morning and got set up, we took our podcasting gear with us; so we could record some short interviews with players as they finished their games and get their initial thoughts on how the game went. Cunningly we also asked people about their thoughts on the latest errata, which on the whole was positive and mostly tongue in cheek about the Midas and Vitriol changes.  We didn’t encounter anyone who was realistically very negative about it, so good work Steamforged really.

Round One

The first round went live and I got drawn against Henry Clark with his Corsair led Fishermen.  Spoiler: Henry went on to win the event. Henry only had Corsair and Tentacles I think, or he pretty quickly dropped those anyway.  I dropped Fillet and Princess.  Henry won the roll and decided to kick.  Then we drafted players – I went with Fillet, Princess, vBrisket, vOx, Meathook and Harry.  Henry went with Corsair, Tentacles, Hag, vSiren, Gutter and Greyscales. I’ve played Henry before a while ago at Clash of the Guilds 2 in Bristol, he played Corsair Fish then as well and I was playing Ester Brewers then.  We had a really good game I was looking forward to a good match with him today.

Henry kicked off with Corsair, and I recovered the ball with vOx, moving him up next to an Obstruction and kicking the ball back into my lines.  Off to a good start, until Corsair waddled forward, hit vOx with a Drag and proceeded to beat on him.  I managed to get a turn 1 goal with vBrisket, and was able to get the benefit of Above and Beyond for the rest of the game, which helped massively.  Going into turn 2, Henry finished off vOx at the start of turn 2 I think, he used Gutter first and managed to get a Chain Grab off, pulling vBrisket into the murder ball.

The game descended into a scrum around the halfway line, near another obstruction.  Henry methodically pulled in players and murdered them one at a time. I got a takeout on Gutter with Fillet, and I think Henry scored his first goal with Greyscales.  The game carried on, with Henry killing vBrisket then Harry.  I think I won an initiative roll, and was faced with a choice of trying to get the ball away to safety from Greyscales or risk loosing Meathook to Corsair.  I ended up deciding to go with trying to earn a takeout, and maybe push for another on vSiren, but it wasn’t to be.  I took down Hag, and then Greyscales scooped up the ball and then closed it out.

Final result – 12:8 to Henry.  Overall a really good game, between Dread Gaze from vSiren, a convenient obstruction and crowding out I found it difficult to get traction in the fights, but managed to catch some of the stragglers on the edges and pick them them off.

Round 2

I got drawn against David Albiston, one of the newer local players from Bravo One in Birmingham.  I’ve played against David a couple of times with my Morticians and felt comfortable playing into his Brewers.  Dave dropped Tapper and Quaff, I dropped Ox and Princess.  Dave won the roll off and opted to receive.

We drafted players and I used: Ox, Princess, vBrisket, Harry, Boiler and Meathook, Dave used Tapper, Quaff, Pintpot, Harry, Hooper and Mash. I elected to kick of with Ox and kicked the ball over the halfway line.  I think Dave came forward and collected with Mash, and fluffed the pass back to his team.

A bunch of players moved forward and I ended up sending a Tooled Up Ox into his Harry towards the end of the turn, getting a few good hits on him and earning some momentum.  Tapper got into Ox and really laid the hurt on him.  Priority went to Dave and he killed Ox before he could activate.

I set up a pretty good scrum on the halfway line with Boiler, Princess, Harry and vBrisket.  Meathook was slightly off to my left on her own having a fight with Pintpot.  It all becomes a bit blurry on what happened on what turns here, so I apologise for that but the game devolved into a massive brawl in the middle of the pitch.  I took out Harry and Tapper, whilst Meathook held her own against Hooper and Pintpot.

Dave got the ball back to Mash and moved forward, ending up short of a goal attempt. Meathook took out Pintpot, and I moved Princess into engage Mash and proc’d his Unpredictable Movement, which allowed me to get vBrisket into engage him and steal the ball away, I made an error and took vBrisket’s 2<< out of engagement with Mash, which I probably shouldn’t have done as it left vBrisket without a way of generating momentum and the start of the next turn to go for the goal.  I remember the turn starting with vBrisket using Quick Time to get back into melee with Mash, without risking UM, generating some momentum, then dodging back out of Mash’s melee and just advancing off out of threat with ball.

Pintpot came hurtling back on to the pitch using some fast ground to get back into the fight pretty quickly.  The scrum continues, at this point we are both getting pretty low on our clocks, and everyone is in the centre punching each other, at some point Quaff gets taken out.  Ox is back in the fight in this turn, and uses his Get ‘Em Lads and puts so hurt on Hooper as well as knocking him down.  Meathook becomes the star of the show at this point, making an attack against Hooper and hitting him for some damage and getting Hooked out him, its important to mention that Hooper is looking pretty ropey by now.  Meathook manages to get a Scything Blow off which kills both Pintpot and Hooper.  Taking me up to 11 and Dave is on 2.  Meathook, moves to engage Tapper and hits him for a couple of points, but puts Bleeding onto him, and uses her Heroic Play to drop his movement right down, to protect Brisket with the ball.  Dave kills Meathook bringing it to 11-4, and then vBrisket closes the game out with a Bonus Time shot, only just scoring though rolling 1,1,2, and a 5.

Final result: 12-4 to me, go Ox!  We break for Lunch at this point and then go into Round 3 after lunch.

Round Three

I get Paul Horton, one of the nicest guys I’ve met through Guild Ball, and has played Brewers pretty much solidly as long as I’ve known him. I was expecting this to be a tough game, but with my last round success with Ox into Brewers I decided to use Ox again.  I dropped Ox and Princess, Paul dropped Tapper and Scum.  My 6 ended up being: Ox, Princess, vBrisket, Boiler, Meathook and Harry again.  Paul used Tapper, Scum, Hooper, Friday, OG Spigot and Harry.

Paul kicked off with with Friday and smashed the ball wide out to my left, I wasn’t expecting it and it didn’t go well.  Meathook managed to recover the ball and kick it back towards the team.  Friday and Scum followed up and picked on Meathook, with Scum managing to get some pushes to manoeuvre Meathook into Tapper’s threat range.  Tapper nearly killed Meathook and left her knocked down. Paul won priority into the next turn, Tapper charged off into Ox, leaving Scum to and Friday to deal with Meathook.  I got a goal with vBrisket, then the ball went out towards Spigot and I put some damage onto Tapper.

Ox got finished off and was quite far forward into my lines, so when Ox and Meathook came back on they were able to get back into the fight. After scoring her goal, vBrisket spent the rest of the game getting shown the shitty end of a stick by Hooper and Harry.  My Harry knocked down Tapper and moved him about a bit.  It might have been a turn later that Ox gets to charge into the knocked down Tapper and put some damage on him and uses Get ‘Em Lads.  Meathook swags up to Tapper at this point and hits him putting 2 damage after Tough Hide onto him, along with Bleeding and Hooked.  Then buys another attack rolling about 8 dice and does a momentous 6, followed by a momentous 4 on a wrap, so 8 damage after Tough Hide again, then proceeds to do the same again, killing Tapper.

Final Result: 12-6 to Paul. Another really grindy game, Paul got 4 takeouts and 1 goal to my 1 takeout and 1 goal.  I can’t remember who else Paul took out, I have a feeling it was Harry though.

Round Four

Final round of the day and I’m currently 1-2.  I get drawn against Matt Cook, playing Fishermen and I’m pretty certain he’s going to be playing Shark, which he does.  I opt to drop Fillet, Princess, Meathook, vBrisket, vOx and Boiler.  Matt plays Shark, Salt, Jac, Sakana, Greyscales and Angel.  Matt won the role and elected to receive. I kick off with vOx and the ball lands by a Barrier.

It’s the end of the day and this is a very quick game.  Matt knows his Fish really well and Shark comes screaming forward grabbing the ball on the way, bounces off vOx and scores.  Matt takes a Run the Length into some cover, and proceed to dog-pile the Fishermen Captain and take him out.  The ball ends up with Fillet, I end up taking out Sakana, Jac gets up to Fillet and manages to tackle where Greyscales failed and kicks the ball into space near Angel; who proceeds to go and score.  I’m 8-4 down at this point.  I end up getting a takeout on Jac, their is a scrabble for the ball, which is on vBrisket now.  Greyscales manages to retrieve the ball, disengage from the fight and kick it back to space near Shark.  Meathook doesn’t quite manage to kill Angel, leaving her in pretty bad shape on 1 or 2 health though.  Shark comes tearing up the pitch again and bounces off Boiler or vOx on a charge and gets a Tidal Surge off, sails to within threat of the goal and closes the game out with a screamer.

Final result: 12-6 to Matt.

I finish the day on a disappointing 1-3, which is how I finished the weekend before with my Morticians.  I’m going to blame the fact that 8th edition 40k has just landed and we’ve all been really into that lately.

So some learning points and thoughts:

  • Ox is actually pretty squishy
  • Meathook is amazing
  • Ox’s Legendary is amazing if you get it just right
  • vBrisket goals are the best kind of goals
  • Whatever you do, try not to get strung out. Stick together and bully people to death
  • Fillet isn’t that much fun
  • vOx is good and requires more play to get a better feel for him
  • I’m still going to play with Harry post-errata, love the pushes and KD that he brings to the team as a lot of the Butchers don’t like counter attacks and his KD and re-positioning people really helps.
  • I only played against 2 teams today, Fish and Brewers so there are plenty more teams to play against and get used to how the games go
  • I enjoyed playing the Butchers A LOT.
  • I should probably have made more use of Goad on Harry
  • Post-errata Ox is going to be really good, on a number of attacks today I got 3 successes and was like that would be momentous 2/3 now, but because we made the decision to not bring the errata into effect it only meant I got the momentous 1/2.

There are probably some bits I’ll think of at a later date, but I’ll put them in another article.  I’m looking forward to playing more Guild Ball – it’s still my absolute favourite game. This article is probably pretty long so I’ll call it there for now.

Take care and have fun!

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Sins of the Flesh: Part I

It’s been a long time since I’ve written an article, we currently try and get Podcasts out semi-regularly and are working our way through a Guide to the Guilds series at the moment.  Probably worth a look at our Podcasts section if you haven’t listened to them already.  We covered off Butchers quite recently, and I think since then I’ve been debating dabbling with the Butchers.  I had a bit of a flirt with Fillet in Season 2, and helped to perfect Dave’s ‘Fillet Face’, however since Season 3 I’ve been playing my beautifully painted Morticians that Max did for me.  I’m still loving playing the Morticians, so I’m not putting them down any time soon.

I think while I dabble with the Butchers I might try and write an article or two about how I’ve done, things I’ve learned and what I want to change moving forward with them.  I’ve played against Butchers a huge amount over my time playing Guild Ball, predominantly in Season 1 & 2 when Andy and I were first getting into the game. Andy played a lot of Ox and I always found that match up quite hard, a well positioned Ox Legendary turn taking 2 maybe 3 players off was never good.  Arguably I probably shouldn’t have let that happen to myself, but it inevitably did.  Coming up this weekend is our newest Pundit recruit Luke’s first tournament at Young’s Hobbies in Coventry, Luke and I were driving back from the Singled Out tournament on Saturday just gone and I was saying how I might play Butchers for it.   I’ve got a bit of a challenge on my hands, as 1) I haven’t played Butchers in easily 6 months or more and 2) they aren’t painted yet.  All of the models are undercoated and I’d done some work on the basing previously, but I’ve got my work cut out this week to get them tournament ready for Saturday.

So the 10-man roster I intend to take at the weekend are:

Nothing controversial really here I don’t think.  Matches up with what I said are the 10 I would take on the Podcast from memory.  I’m not planning to go into too much detail about each player as that’s been discussed plenty of times, in numerous places on the internet and on podcasts.

Fillet – really strong Captain choice, brings a huge amount of offensive power to the team, whether that’s by increasing other players speed, dealing damage herself, or throwing out Bleed for extra damage that gets around Tough Hide.  I’ve thoroughly enjoyed playing Fillet in the past.

Ox – why not both? Ox brings some really cool things to the Butchers team, ‘Tough Skin’ or oBrisket, making her Def 5 Arm 2, vs male players is pretty reliable.  Putting Boilers damage into overdrive with ‘The Owner’ and ‘Get ‘Em Lads’, Ox has access to a double Push >> result on 3 successes, which should be useful for moving people about and can use it as a good Counter Attack choice.

Princess – in my opinion, just better than Truffles.  Def 4 Arm 1, can put out Bleed or Poison if needed, has a Momentous Tackle on 1 hit, and Momentous 2 DMG on 2 hits.  Also ‘Loved Creature’, who doesn’t want more TAC with Butchers right?

oBrisket & vBrisket – both are really efficient players in my eyes.  oBrisket, can be given her 2 inf the can Jog, ‘Super Shot’, and Shoot if needed, or Jog and ‘Dirty Knives’ somebody, or just throw out some damage with her Momentous 2 DMG on 2 hits.  With vBrisket, keep her on the wings for cheaper charges, use her to disengage other people with ‘Quick Time’ and you know who can ignore that extra +1 INF when you score a goal with her.

Meathook – got dialled up to 11 in Season 3.  ‘Hooked’ is amazing, with your opponent not being able to clear it.  Makes them consider whether they want to leave players exposed at -1 Def. ‘Tooled Up’ works well on herself, and just about anybody else. Crucial Artery’ brings good synergy with Fillet, for a speed buff, and helps in the fight against ‘Tough Hide’ teams like Brewers, Fish, and Engineers.

vOx – a really interesting new piece for the Butchers.  So brings ‘The Owner’ when he kills a model, look for those early turn takeouts to get the most mileage out of this.  Does some good crowd control by acting as a Tarpit and dragging people in.  Charges male players for 1 less INF, brings a good playbook with Pushes, KD and Momentous DMG.  Also 2″ Melee, which the team needs against certain teams.

Shank – took a bit of a beating in Season 3 in my eyes.  Still really useful though with 2″ Melee, ‘Where’d They Go?’ and ‘Thousand Cuts’.  Still a glass cannon, keep an eye out for the Wingback plot card to make him shine.  Good for chasing down weak players, or fetching a stray ball.

Boiler – stone cold killer that he is.  Amazing Damage output, great character plays and playbook.  Can’t see a reason why not to take him basically.

Harry ‘the Hat’ – just a bit good… My union choice.  Adds good movement options, whether that’s pushing people around or free teamwork dodges.  Can dish out reliable damage and another good source of 2″ Melee.

That covers it folks.  I’m hoping I’ll be able to get the team painted in time for Saturday, then following that I’ll try and get some post tournament thoughts and details of the matches up.

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Bravo One Cafe Blitz

We’re looking forward to having you all at The Heroic Play’s 4000th (slight exaggeration) 16-man tournament to date on June 10th 2017! We hope that you get booked and come have a great day playing Guild Ball with us at Bravo One.

This is coinciding with the brand new cafe that is opening up at Bravo One so we are looking forward to having a proper coffee shop on site and being one of the first to try it out 🙂

The event conditions will be as per the Regional Cup Guidelines found in the latest Organised Play

Document here:

Timings:
Arrival: 09:00
Registration: 09:05
1st Round: 09:30 – 11:20
Break: 11:20 – 11:30
2nd Round: 11:30 – 13:20
Lunch: 13:20 – 14:00
3rd Round: 14:00 – 15:50
Break: 15:50 – 16:00
4th Round: 16:00 – 17:50

Results, Prizes & Thank you’s
You can download the rule-book here:

The current errata can be downloaded here:

Things to bring with you:
Rulebook
Models & Stat Cards
Chess Clock & Stop Watch – or smartphone/tablet with equivalent apps
Tape Measure, Counters, Tokens etc that you may need

Venue:
Bravo One
Grange Live Gaming
93-99 Holloway Head
Birmingham
B1 1QP

Facilities:
There are toilets on site, snacks and the brand new sparkly cafe!

Parking:
The site doesn’t have any parking attached to it, however there are plenty of car parks nearby and the site is approximately a 10-minute walk from Birmingham New Street Station if getting a train is a more preferable way of getting to the venue.

Booking:

Booking is £15 through our paypal: theheroicplay@gmail.com as friends and family.
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Bravo One Blitz

We’re looking forward to having you all at the event and hope that you have a great day playing
Guild Ball. This will be The Heroic Play’s second 32-man tournament to date.

The event conditions will be as per the Regional Cup Guidelines found in the latest Organised Play

Document here:

Timings:
Arrival: 09:00
Registration: 09:05
1st Round: 09:30 – 11:20
Break: 11:20 – 11:30
2nd Round: 11:30 – 13:20
Lunch: 13:20 – 14:00
3rd Round: 14:00 – 15:50
Break: 15:50 – 16:00
4th Round: 16:00 – 17:50
Break: 17:50 – 18:00
5th Round: 18:00 – 19:50

Results, Prizes & Thank you’s

Silver sanctioning has been received for this event!
You can download the rulebook here:

The current errata can be downloaded here:

Things to bring with you:
Rulebook
Models & Stat Cards
Chess Clock & Stop Watch – or smartphone/tablet with equivalent apps
Tape Measure, Counters, Tokens etc that you may need
Not required but greatly appreciated would be pitch mats if you have them. We will be supplying
painted terrain and MDF boards, but extra pitches would be excellent so everyone can play on
them.

Venue:
Bravo One
Grange Live Gaming
93-99 Holloway Head
Birmingham
B1 1QP

Facilities:
There are toilets on site, and Bravo One should hopefully have its own on site café up and running
ready for the event.

Parking:
The site doesn’t have any parking attached to it, however there are plenty of car parks nearby and
the site is approximately a 10-minute walk from Birmingham New Street Station if training it is a
more preferable way of getting there for you.

 

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The Midlands Challenge Series

What is it?

So you may have heard us pushing this over social media, via our twitter and facebook accounts.  The Midlands Challenge Series is a group of four linked Guild Ball Regional Cup style tournaments.  With the intent being to grow the Guild Ball community across the Midlands, and hopefully create something that features is people gaming calendars each year.

In effect it’s four individual events, you don’t have to play in all of them; but you can if you want to!  The winner from each of the four events will receive an invite to the final in December and a free ticket to that event as well.  The player’s who finish 2nd through 4th at each event will be guaranteed a place at the final, with the ability to buy a ticket should they want to.  Obviously the plan is that the top 4 from each event create the player list for the final, but if people can’t make it then we’ll open the event to the public so others can join if they wish.

Anything special?

All of the events will run under the Regional Cup Guidelines from the most recent Organised Play document available at the time found here. Currently that format looks like this:

Tournament length

– A) ‘A Champion is crowned’

Match Win Conditions

– B) ‘Play to the final whistle’.

Round Length

– B) ‘Team Tactics’.

Team Roster Selection

– B) ‘Strength in Depth’ (8 model roster).

Match Roster Selection

– A) ‘Hide the team sheet!’.

 

All of the events are for 16 players, so should we get enough players booked in time to apply for Sanctioning from Steamforged we can do; ideally some of the heats are looking a bit sparse at the moment.  If you haven’t booked for one of them so far, then please do!

Even if sanctioned status from Steamforged doesn’t materialise if all of the events get over the minimum number of players for us to run, realistically 10.  Then there will still be decent prize pool for each event, which will look like:

1st Place: £20 Store Credit

2nd Place: £15 Store Credit

3rd Place: £10 Store Credit

Best Goal: £10 Store Credit

Best Painted: £10 Store Credit

Wooden Spoon: An actual ‘The Heroic Play’ wooden spoon! Woo hoo!

Also dependant on how full the events get, we’ll try and do some spot prizes for each event as well!

I’m sold sign me up!

If these events sound like something that you’re interested in and you want to come along, you can find tickets to all four of the Midlands Challenge Series events on TieBreak by following the links below:

Round One: Asgard Games UK, Walsall, 13th August

Round Two: Shadow Games, Rugby, 3rd September

Round Three: Black Dragon Miniatures, Hinckley, 15th October

Round Four: Young’s Hobbies, Coventry, 19th November

I’m not sure, got some more info?

Yes, all of the player packs are available either via the feed on TieBreak, the Steamforged forum in the UK events section or handily the links for each player pack are below.  The player packs have the address of each store in so you can see where they are, also what facilities are available in the store.  It also goes into detail about the round timings, when to arrive and what to bring. How good are we?

Round One Player Pack

Round Two Player Pack

Round Three Player Pack

Round Four Player Pack

Hopefully that’s enough to wet your whistle and you’ll be joining us at one of the heats later in the year!

Till next time!