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THP Podcast – Post SteamCon and Blacksmiths

Mark, Rich and Luke talk about the 2nd box of the Blacksmiths, what a Blacksmiths 10 look like in our eyes.  As well as Post SteamCon thoughts and some other chat in general.

Enjoy and as always we welcome feedback.

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THP Podcast – Guide to the Guilds (Engineers)

In this episode of The Heroic Play Podcast Mark, Rich & Luke discuss the Big League we are currently playing in.  We talk a bit about the new community event, Union in Chains. Then we carry on with our Guide to the Guilds, focusing on Engineers.  As an added bonus, there are some interviews from our event The Heroic Hoe Down at Young’s Hobbies in Coventy.

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SeaBrisket goes back to School

Fourth tournament with Union and after 1 win-3 losses at the 13th Best in Nottingham, a 3 win – 1 loss at Wyldhammer and then a 3 win – 1 loss result at the Heroic Hoe Down; I felt pretty sure that I was starting to get the hang of SeaBrisket and although I was still of the mindset that she needs TAC: 6 and can lose that ‘With Aplomb!’ nonsense. I needed to have one last hurrah with her before making the decision to either stick with Union or go back and get reacquainted my beloved Butchers.

So, with no thought at all and setting my usual target of at least win something; I assembled some toy soldiers and headed to The Chase Hotel for another 4 rounds of hilarity.

My chosen tournament 10 and why:

SeaBrisket   

Kind of the point!

Strongbox

Shelling Out! KD on 1, MOAR DICE!

Snakeskin                           

Super awesome ball carrier with the ability to pain out if required with 2dmg on 2.

Gutter                                 

Anatomical, 2″ Melee, A hard counter to Original Brisket. Also, re-position tech is strong.

Benediction                       

He stands in the middle of the field and makes awesome happen.

Minx                                   

Snared, huuuuge threat range, rawr! 2 iinf to give someone else!

Avarisse and Greede      

+1 damage and a KD…. Nuff said!

Hemlock                             

Lesser played character but I like Def 5 models with slippery that can heal and blind

ORage                                  

For buffing the A&G train and mirking fools.

Decimate                            

BECAUSE DECIMATE!

 

Game 1: Vs. Thomas Simms  

SeaBrisket (10)                  vs.                          Scalpel (12)

Strongbox                                                           Dirge

A&G                                                                      Ghast

Gutter                                                                  Mist

Snakeskin                                                            Silence

Benediction                                                        Brainpan and Memory

 

This was a cracking game and Thomas is a great guy and a true gent. It’s fair to say that this was one of those games where you never feel like either one of you is running away with it and it was VP swinging fun everywhere.

I opened with a Brisket legendary jank to set up a turn 1 3 dice shot on goal needing 3 and rolled 2,2,2. As my heart broke, Brisket got the shoeing she deserved but I managed to get straight back in the game with a monstrous use of  Avarisse and Greede  to secure 3 take outs. When Brisket got back on the pitch, she grabbed the ball and made good on her earlier fo-pah.

Honestly, this was probably my favourite game (that I lost) in absolutely ages. I thoroughly enjoyed playing Thomas and I had to work my bum off to keep myself in it.

 

MVP: A&G. This little combo will never get old….

1) Swag in with Avarisse

2) Drop Greede

3) Greede buys attack for the Singled Out

4) Avarisse has 3 attacks

5) If needed and is safe to do so, Greede finishes the player off. Otherwise, he crawls back up in to Avarisse.

 

Never get boring…

Ever…

 

Game 2: Vs. Charles Nurser

SeaBrisket (8)                    vs.                          Blackheart (12)

Strongbox                                                           Strongbox

A&G                                                                      Mist

Hemlock                                                              Gutter

Snakeskin                                                            Decimate

Benediction                                                        Benediction

 

Charles is a gentleman, a scholar and an acrobat. I had another great game and he locked SeaBrisket down with 2” melee characters so effectively took her out of the game. Charles used Benediction brilliantly by putting him in cover with the ball and that made him hard to get the ball off. That said, Snakeskin came to the rescue, getting me 2 goals. The second of which went down like this;

Snakeskin is at the enemy goal with 4 influence. Benediction has the ball 6” in front of her.

1) Shadow Like and put up ‘Clone’

2) Buy an attack, Charles declares Poised and realises, I tell him he can take it back but like a boss, says no.

3) I take the tackle and he counters

4) Clone pops and I dodge back towards goal, getting 4” away.

5) She shoots and scores!

 

However you look at it, I really enjoyed playing Charles and I hope we can do it again.

MVP: Snakeskin for 2 goals and use of Clone to get goal.

 

Game 3: Vs. Dave Wildey

SeaBrisket (6)                    vs.                          Honour (12)

Strongbox                                                           Marbles

A&G                                                                      Brick

Decimate                                                             Harmony

Snakeskin                                                            Flint

Gutter                                                                  Mallet

 

I always enjoy having David at Heroic Play events as he always smiles and is always cheery. He genuinely cheers me up when I watch him play. We have played before and have always had great games.

Now, I have an appalling record against Masons and he was playing the line-up I dread seeing! And that was where it went wrong for me; I let my anxiety get the better of me and before the game even started I could feel the flight reaction and the nervousness. Nevertheless, I tried to calm myself and get on with the job at hand.

David thoroughly deserved the win, he out played me and I can say that I was not on top form or whatever, but the truth is that I wasn’t coherent enough and he made me pay for it like any good opponent should. I managed a take-out and a goal, which I was happy with in the end.

Although, in this game; something clicked about SeaBrisket vs. other captains like Vet rage, Blackheart and Honour and that got me thinking about what she needed to get her on par with Blackheart and Vet rage.  See my conclusion for the results of that!

MVP: Honour. David played her really well and I folded like a bad poker hand.

 

Game 4: Vs. Michael Rees

SeaBrisket (8)                    vs.                          Scalpel (12)

Strongbox                                                           Dirge

A&G                                                                      Ghast

ORage                                                                   Bonesaw

Benediction                                                        Mist

Gutter                                                                  OGraves

 

Michael is a great opponent and part of the Birmingham/Black country meta so we knew each other well. I had never played him though so I was looking forward to putting it all on the line to try to not to go 0-4 for the first time ever.

I started really well. Used Briskets legendary to get momentum to set up the goal alongside some good take out action on Scalpel and Graves between Rage and Brisket. But I over-extended and the turning point came when I foolishly moved before hitting Ghast and that was all she wrote. A counter attack later and Scalpel got set up for an epic 2 take-outs in 1 activation and at 8 all Michael was on the front foot. I had the option to get the ball off Dirge and go for the goal but in a moment of madness, activated someone else and did very little with it. This was all he needed to put the game away. I enjoyed the game, but felt a bit sad that I hadn’t played well in the last 2 games. Nevertheless, the thought about SeaBrisket that had cropped up in the previous game was kind of validated.

MVP: Scalpel. She is crazy bonkers awesome when she gets her murder on!

 

The tournaments write up:

So, I poo’d in my swimsuit today going 0-4 for the first time but you know what… I’m ok with that. I have some things to work on and I got some great advice from Rich Green (who (B)Rick Rolled me at Hoe Down) about playing against Masons. Also, I got to chat to Charles, Thomas and all the cool kids about SeaBrisket and it was nice to know that I’m not alone in my thoughts around her being TAC: 6 and are shared by others.

Will it stop me from playing more SeaBrisket? Probably not in all honesty as you only get competent with something through practice right?

 

Conclusion:

The usual disclaimer: this conclusion contains opinions.

This little journey is about SeaBrisket and the question; “Is she a competitive choice vs. VRage and Blackheart?” Honestly, not quite. She has great tech to go and score. But that’s her 1 move and it sits on 2 successes as a T< and at TAC: 5 you can’t guarantee it. Also, she lacks the offensive ability that the other captains have.  Rage has Quick Time so he also can get away if needs be while Blackheart can almost guarantee you 6vp activation at the start of round 2 and with Shadow Like and his Legendary Dodge tech he is never stuck anywhere whereas poor old SeaBrisket gets trolled by 2” melee zones.

I stand by the need for her to go to TAC: 6 and changing her ‘With Aplomb!” for something that would make her an on par choice vs. Blackheart. The game vs. David gave me a solution but I’m not the kind of person to say; ‘that’s an issue’ and not give a proposed solution.

Here goes nothing!

The thing to stop her being shut down and it’s the character play that sits on her veteran incarnation and on VRage!

Yep, this!

Swap ‘With Aplomb!’ for ‘Quick Time’ and let her go to TAC: 6. I mean, let’s look at the fluff for a second. Sweet little Brisket at TAC: 4 turns in to Veteran Brisket after being stabbed up by Snakeskin. This leaves her meaner and TAC: 5. Her master in imprisoned and she sells her soul, betrays her guild to get him released and gets the better of ‘The Flashing Blade’ in a pit fight in the process! Pweez mummy… SeaBrisket needs TAC: 6.

But where does that leave her card wise?

Here’s what she now is versus what I think she should look like. Doing this would make most Union Players have a hard time choosing which captains to take.

The card as it is now.        

       

The card as I think it should be.

Summary of changes.

The addition of 3< damage at 5 is on par with her Veteran card which has 3 and Balls Gone on 5. The T<< makes sense for a striker of her calibre and it matches where Decimate has it and the Momentous 3<< is a huge payoff for hitting that 6 successes but no different to Blackheart having 3KD on 6.

TAC: 6 gives her a more reliable T< on 2 but still leaves her 50/50 against a Def: 4/Arm: 1 model as the average is 2 successes.  The Quick Time makes her more mobile and harder to pin down. She can still be based by a 2” melee model but at least she can get away to a degree by using her T< + Quick Time.

The reverse of the card stays the same.

Anyways, I have no idea when I am next going to go to a tournament but I know I’ll be taking SeaBrisket again. I learned a lot playing in this tournament and especially against Charles’ Union; he showed me that Benediction is an awesome ball carrier!

Big love!

Andy

 

 

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Sea Brisket goes to The Hoe Down!

Sup!

Been a while since I wrote anything but here’s my write up for my jaunt to The Heroic Hoe Down!

So, it’s my third tournament with Union and after a 1-3 record at the 13th Best in Notts, a 3-1 at Wyldhammer with Blackheart, a lot of people had talked about SeaBrisket and the general feeling I got was that she was O.K. but not as competitive as VRage or Beardy McBeardface.

So obviously, in my capacity as a distinctly average player with no dreams of grandeur, passable wit and an intelligence that sits somewhere between sleep deprived parent and medically unstable, I decided that this tournament would see me take her as my sole captain and see what I could do. I set myself the usual ‘Win 1 game’ objective and got to it!

My chosen tournament 10 and why

SeaBrisket        

Kind of the point!

Strongbox 

Shelling Out! KD on 1, MOAR DICE!

Snakeskin    

Super awesome ball carrier with the ability to pain out if required with 2dmg on 2.

Gutter        

If I ran into Butchers and have to face another OBrisket in cover I was going to cry! So I took Gutter to get around her unpredictable, armour and charmed male. Also, re-position tech is strong.

Benediction 

He stands in the middle of the field and trolls people. He’s the new Harry.

Grace      

MOAR MOVEMENT! THINGS! 8″ KICKZ!

Avarisse and Greede  

BECAUSE THEY ARE BENT!

Hemlock    

Lesser played character but I like Def 5 models with slippery that can heal and blind.

ORage      

For buffing the A&G train and mirking fools.

Mist

BECAUSE MIST!

 

So, lets get to it then. How did I do?

 

Game 1: Me vs. Myk

SeaBrisket (12)                  vs.                       Esters (10)

Strongbox                                                           Quaff

A&G                                                                      PintPot

Gutter                                                                  Spigot

Snakeskin                                                            OSpigot

Benediction                                                        Mash

At the end of this game, Myk and I were exhausted! It was super close all the way through, swinging this way and that but I managed to get the VP to close out the game.  Myk is a fantastic guy and we had a brilliant game.

SeaBrisket did loads and against the low def of his team, her Momentous 2 on 3 really helped whittle down his players but Snakeskin was a total workhorse and her 2 damage on 2 closed the game out for me.

MVP: Snakeskin. My goodness she is amazing at closing out a turn.

Game 2: Me vs. Jimmy

SeaBrisket (12)                  vs.                       Skatha (10)

Strongbox                                                           Snow

A&G                                                                      Jaecar

Gutter                                                                  VHearne

Snakeskin                                                            Seenah

Benediction                                                        Minx

Firstly, let me say that Jimmy is an amazing opponent to play and is always super fun but my goodness, his painting and winter themed goal for his Hunters are just brilliant!

Like my 1st game against Myk, the game was super close all the way through, at 8-12 I had a situation where I had 1st turn and Brisket was 5” from the goal, KD and the ball was on Snow about 3” away. Brisket had Seenah crowding out on one side and (iirc) Skatha on the other, not quite crowning her out at this stage.

I had to manufacture a goal to win and this is what happened.

  1. Brisket stands up with 6 inf, foregoing her standard advance.
  2. Throws a 1 dice route one at Snow…. A 4!
  3. Brisket swags up to Snow, 1” away and being crowded out by Seenah and Skatha, buys a 3 dice attack wanting 2 successes for the T<
  4. Snow declares counter
  5. … 1 success… shit..
  6. Take non-mom dodge into Seenah and out of Snows melee range
  7. 5 dice attack on Seenah, some successes! Take the T< because I can still do the didge part and it’s momentous!
  8. Dodge back into Snow, 1” away…
  9. Bonus time another attack at Snow to get to 4 dice… 2 successes! Take the momentous T<
  10. Dodge away from Skatha and Snow and take that shot crowded out by Seenah.
  11. 2 dice needing a 3….
  12. A 1 and SOMETHING THAT SCORES!
  13. Curl up in to foetal position…..

 

I was really lucky to have got the win but that was probably the most ‘pants in crack’ moments I have ever had at a tournament, which was great!

MVP: Sea Brisket for janky goal fun.

Game 3: Me vs. Craig

SeaBrisket (12)                  vs.                       Blackheart (8)

Strongbox                                                           Strongbox

A&G                                                                      A&G

Hemlock                                                              Minx

Snakeskin                                                            Mist

Benediction                                                        Benediction

Another crazy game where the game could have gone either way. Ultimately, Craig clocked out and those 2vp put me on 10vp and that gave a 4 influence stacked Snakeskin the chance to close out the game by pummeling an 8 health, knocked down Mist with her super reliable 2dmg on 2.

Seriously though, a lot gets said about holding the ball for Brisket with her defensive tech but not a lot gets said about her 2 damage on 2 because it’s not momentous. But…. as a last activation with 4 influence on a model that’s knocked down, she can put out 8-12 damage reliably + a poison that can’t be cleared. So, I used her to snipe any model that was around the 10-12 HP mark at the end of a turn to give easy VP. She won me 2 of my games doing this so I feel validated that she is a great killer to close out games with.

 

MVP: Snakeskin, non-mom 2 on 2 is more of a thing than you think it is.

Game 4 vs. Rich

SeaBrisket (6)                    vs.                       Honour (12)

Strongbox                                                           Marbles

A&G                                                                      Prick Brick

Gutter                                                                  Harmony

Snakeskin                                                           Flint

Benediction                                                        Mallet

This game was like getting sent an e-mail from your mate saying; ‘check out this vid bro!’ and being (B)Rick Rolled…

Rich has been playing his Masons for ever and he is super competitive in every game he plays. He regularly ends up top 2 and is an extremely difficult opponent to break down. I knew I was the underdog but held hope that few goals would keep me in it.

I couldn’t stop the onslaught… Brick and Marbles protecting Mallet throwing out singled out and knock downs for Honour and Harmony linked brutality. I was pleased to squeeze 6vp out, but honestly, I was never in this one from turn 2 onwards. Rich out classed me and fair play to him, he is a top mason’s player. I toyed with the idea of Hemlock instead of Gutter and I wish I had because Blind would have helped slow him down a bit, maybe enough to launch a counter offensive.  And I think Grace would have given me some speed buffs to get A&G up in Marbles and Brick’s grizzle.

MVP: Rich’s masons.

Conclusion

Overall, I set about to prove to myself that Sea Brisket is as good a choice for Union captain in tournament play and that Snakeskin wasn’t just an afterthought. I think I proved that to myself at the tournament by taking the 2nd place and when you stop and look at who generated VP’s for me; the player who gets the MVP trophy would be Snakeskin. I’m going to find it hard not to take her in a game with SeaBrisket now.

Final thoughts on SeaBrisket and her as a ‘viable‘ captain

Sea Brisket will suffer as a captain pick vs. Blackheart and VRage because (WARNING: opinion incoming) the others have no wasted character plays whereas Brisket could happily lose ‘With Aplomb’ and replace it with something that makes a difference. I believe that a subtle change would see her played more and I think that giving her Acrobatic or even raising her kick or tac stat by 1 would do that.

Anyways, I haven’t written anything for ages Guild Ball related so the fact I have probably tells you how excited I am about continuing the Sea Brisket journey and seeing what else I can get away with!

See you all at the 32-player blitz in October or at SteamCon!

Andy

 

 

 

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THP Podcast – Guide to the Guilds Blacksmiths

Join Mark, Luke and Rich as we carry on with our Guide to the Guilds series, featuring the new Blacksmiths which are currently available for early release at GenCon 50!  This is the first 6 players from the Blacksmiths Guild we will likely do an update piece when more of them get released!

For the rest of us it looks like we have to wait till SteamCon UK in November to get our hands on the Blacksmiths. We hope you enjoy the episode and that it gets you excited for the latest Guild to take the pitch!

Feel free to send us your comments and feedback via theheroicplay@gmail.com

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Mortal Wound – List Building

Join Mark, Rich and Luke as they go through some ideas about list building in 40k. We each built a rough 2000 point list, we talk about how we start building a list, most of us start with a Battalion and then work out where we go from there.

Please like, share and subscribe to our Podcast and as always feel free to send us any feedback via theheroicplay@gmail.com

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Sins of the Flesh: Part II

Welcome back sports fans!

So in my previous article, I discussed some thoughts about the Butchers I was planning to get ready to take to our tournament that happened today.  On Friday the event got renamed to the Midas Memorial Summer Smackdown, by Luke our resident Alchemist player and the Pundit running the event (yes, I’ve played 2 tournaments in as many weeks – who’d have thought it).  I originally planned to go with the line up 10-player roster of: Ox, Fillet, Princess, vOx, Brisket, vBrisket, Boiler, Meathook, Shank, Harry ‘the Hat’.  I ended up going with everyone from that list, bar Shank who got replaced by Boar.

I started painting the Butchers on Tuesday night, I was pretty adamant I wanted to get them all done.  I accepted that they weren’t going to be the best models I’d ever painted and just got on with it basically.  I’m really happy with how they turned out, for what ended up being maybe 15 hours of painting over 3 days.

So that’s the 10 players I took to today’s event.  I’d already got a goal marker knocked up for my Brewers which roughly fitted with the colour scheme, yeah it’s nothing amazing but it did the job.  I like having goal markers rather than just using a 50mm token, or not having anything at all.

So we got to Young’s Hobbies in Coventry for about 08:30 this morning and got set up, we took our podcasting gear with us; so we could record some short interviews with players as they finished their games and get their initial thoughts on how the game went. Cunningly we also asked people about their thoughts on the latest errata, which on the whole was positive and mostly tongue in cheek about the Midas and Vitriol changes.  We didn’t encounter anyone who was realistically very negative about it, so good work Steamforged really.

Round One

The first round went live and I got drawn against Henry Clark with his Corsair led Fishermen.  Spoiler: Henry went on to win the event. Henry only had Corsair and Tentacles I think, or he pretty quickly dropped those anyway.  I dropped Fillet and Princess.  Henry won the roll and decided to kick.  Then we drafted players – I went with Fillet, Princess, vBrisket, vOx, Meathook and Harry.  Henry went with Corsair, Tentacles, Hag, vSiren, Gutter and Greyscales. I’ve played Henry before a while ago at Clash of the Guilds 2 in Bristol, he played Corsair Fish then as well and I was playing Ester Brewers then.  We had a really good game I was looking forward to a good match with him today.

Henry kicked off with Corsair, and I recovered the ball with vOx, moving him up next to an Obstruction and kicking the ball back into my lines.  Off to a good start, until Corsair waddled forward, hit vOx with a Drag and proceeded to beat on him.  I managed to get a turn 1 goal with vBrisket, and was able to get the benefit of Above and Beyond for the rest of the game, which helped massively.  Going into turn 2, Henry finished off vOx at the start of turn 2 I think, he used Gutter first and managed to get a Chain Grab off, pulling vBrisket into the murder ball.

The game descended into a scrum around the halfway line, near another obstruction.  Henry methodically pulled in players and murdered them one at a time. I got a takeout on Gutter with Fillet, and I think Henry scored his first goal with Greyscales.  The game carried on, with Henry killing vBrisket then Harry.  I think I won an initiative roll, and was faced with a choice of trying to get the ball away to safety from Greyscales or risk loosing Meathook to Corsair.  I ended up deciding to go with trying to earn a takeout, and maybe push for another on vSiren, but it wasn’t to be.  I took down Hag, and then Greyscales scooped up the ball and then closed it out.

Final result – 12:8 to Henry.  Overall a really good game, between Dread Gaze from vSiren, a convenient obstruction and crowding out I found it difficult to get traction in the fights, but managed to catch some of the stragglers on the edges and pick them them off.

Round 2

I got drawn against David Albiston, one of the newer local players from Bravo One in Birmingham.  I’ve played against David a couple of times with my Morticians and felt comfortable playing into his Brewers.  Dave dropped Tapper and Quaff, I dropped Ox and Princess.  Dave won the roll off and opted to receive.

We drafted players and I used: Ox, Princess, vBrisket, Harry, Boiler and Meathook, Dave used Tapper, Quaff, Pintpot, Harry, Hooper and Mash. I elected to kick of with Ox and kicked the ball over the halfway line.  I think Dave came forward and collected with Mash, and fluffed the pass back to his team.

A bunch of players moved forward and I ended up sending a Tooled Up Ox into his Harry towards the end of the turn, getting a few good hits on him and earning some momentum.  Tapper got into Ox and really laid the hurt on him.  Priority went to Dave and he killed Ox before he could activate.

I set up a pretty good scrum on the halfway line with Boiler, Princess, Harry and vBrisket.  Meathook was slightly off to my left on her own having a fight with Pintpot.  It all becomes a bit blurry on what happened on what turns here, so I apologise for that but the game devolved into a massive brawl in the middle of the pitch.  I took out Harry and Tapper, whilst Meathook held her own against Hooper and Pintpot.

Dave got the ball back to Mash and moved forward, ending up short of a goal attempt. Meathook took out Pintpot, and I moved Princess into engage Mash and proc’d his Unpredictable Movement, which allowed me to get vBrisket into engage him and steal the ball away, I made an error and took vBrisket’s 2<< out of engagement with Mash, which I probably shouldn’t have done as it left vBrisket without a way of generating momentum and the start of the next turn to go for the goal.  I remember the turn starting with vBrisket using Quick Time to get back into melee with Mash, without risking UM, generating some momentum, then dodging back out of Mash’s melee and just advancing off out of threat with ball.

Pintpot came hurtling back on to the pitch using some fast ground to get back into the fight pretty quickly.  The scrum continues, at this point we are both getting pretty low on our clocks, and everyone is in the centre punching each other, at some point Quaff gets taken out.  Ox is back in the fight in this turn, and uses his Get ‘Em Lads and puts so hurt on Hooper as well as knocking him down.  Meathook becomes the star of the show at this point, making an attack against Hooper and hitting him for some damage and getting Hooked out him, its important to mention that Hooper is looking pretty ropey by now.  Meathook manages to get a Scything Blow off which kills both Pintpot and Hooper.  Taking me up to 11 and Dave is on 2.  Meathook, moves to engage Tapper and hits him for a couple of points, but puts Bleeding onto him, and uses her Heroic Play to drop his movement right down, to protect Brisket with the ball.  Dave kills Meathook bringing it to 11-4, and then vBrisket closes the game out with a Bonus Time shot, only just scoring though rolling 1,1,2, and a 5.

Final result: 12-4 to me, go Ox!  We break for Lunch at this point and then go into Round 3 after lunch.

Round Three

I get Paul Horton, one of the nicest guys I’ve met through Guild Ball, and has played Brewers pretty much solidly as long as I’ve known him. I was expecting this to be a tough game, but with my last round success with Ox into Brewers I decided to use Ox again.  I dropped Ox and Princess, Paul dropped Tapper and Scum.  My 6 ended up being: Ox, Princess, vBrisket, Boiler, Meathook and Harry again.  Paul used Tapper, Scum, Hooper, Friday, OG Spigot and Harry.

Paul kicked off with with Friday and smashed the ball wide out to my left, I wasn’t expecting it and it didn’t go well.  Meathook managed to recover the ball and kick it back towards the team.  Friday and Scum followed up and picked on Meathook, with Scum managing to get some pushes to manoeuvre Meathook into Tapper’s threat range.  Tapper nearly killed Meathook and left her knocked down. Paul won priority into the next turn, Tapper charged off into Ox, leaving Scum to and Friday to deal with Meathook.  I got a goal with vBrisket, then the ball went out towards Spigot and I put some damage onto Tapper.

Ox got finished off and was quite far forward into my lines, so when Ox and Meathook came back on they were able to get back into the fight. After scoring her goal, vBrisket spent the rest of the game getting shown the shitty end of a stick by Hooper and Harry.  My Harry knocked down Tapper and moved him about a bit.  It might have been a turn later that Ox gets to charge into the knocked down Tapper and put some damage on him and uses Get ‘Em Lads.  Meathook swags up to Tapper at this point and hits him putting 2 damage after Tough Hide onto him, along with Bleeding and Hooked.  Then buys another attack rolling about 8 dice and does a momentous 6, followed by a momentous 4 on a wrap, so 8 damage after Tough Hide again, then proceeds to do the same again, killing Tapper.

Final Result: 12-6 to Paul. Another really grindy game, Paul got 4 takeouts and 1 goal to my 1 takeout and 1 goal.  I can’t remember who else Paul took out, I have a feeling it was Harry though.

Round Four

Final round of the day and I’m currently 1-2.  I get drawn against Matt Cook, playing Fishermen and I’m pretty certain he’s going to be playing Shark, which he does.  I opt to drop Fillet, Princess, Meathook, vBrisket, vOx and Boiler.  Matt plays Shark, Salt, Jac, Sakana, Greyscales and Angel.  Matt won the role and elected to receive. I kick off with vOx and the ball lands by a Barrier.

It’s the end of the day and this is a very quick game.  Matt knows his Fish really well and Shark comes screaming forward grabbing the ball on the way, bounces off vOx and scores.  Matt takes a Run the Length into some cover, and proceed to dog-pile the Fishermen Captain and take him out.  The ball ends up with Fillet, I end up taking out Sakana, Jac gets up to Fillet and manages to tackle where Greyscales failed and kicks the ball into space near Angel; who proceeds to go and score.  I’m 8-4 down at this point.  I end up getting a takeout on Jac, their is a scrabble for the ball, which is on vBrisket now.  Greyscales manages to retrieve the ball, disengage from the fight and kick it back to space near Shark.  Meathook doesn’t quite manage to kill Angel, leaving her in pretty bad shape on 1 or 2 health though.  Shark comes tearing up the pitch again and bounces off Boiler or vOx on a charge and gets a Tidal Surge off, sails to within threat of the goal and closes the game out with a screamer.

Final result: 12-6 to Matt.

I finish the day on a disappointing 1-3, which is how I finished the weekend before with my Morticians.  I’m going to blame the fact that 8th edition 40k has just landed and we’ve all been really into that lately.

So some learning points and thoughts:

  • Ox is actually pretty squishy
  • Meathook is amazing
  • Ox’s Legendary is amazing if you get it just right
  • vBrisket goals are the best kind of goals
  • Whatever you do, try not to get strung out. Stick together and bully people to death
  • Fillet isn’t that much fun
  • vOx is good and requires more play to get a better feel for him
  • I’m still going to play with Harry post-errata, love the pushes and KD that he brings to the team as a lot of the Butchers don’t like counter attacks and his KD and re-positioning people really helps.
  • I only played against 2 teams today, Fish and Brewers so there are plenty more teams to play against and get used to how the games go
  • I enjoyed playing the Butchers A LOT.
  • I should probably have made more use of Goad on Harry
  • Post-errata Ox is going to be really good, on a number of attacks today I got 3 successes and was like that would be momentous 2/3 now, but because we made the decision to not bring the errata into effect it only meant I got the momentous 1/2.

There are probably some bits I’ll think of at a later date, but I’ll put them in another article.  I’m looking forward to playing more Guild Ball – it’s still my absolute favourite game. This article is probably pretty long so I’ll call it there for now.

Take care and have fun!

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Sins of the Flesh: Part I

It’s been a long time since I’ve written an article, we currently try and get Podcasts out semi-regularly and are working our way through a Guide to the Guilds series at the moment.  Probably worth a look at our Podcasts section if you haven’t listened to them already.  We covered off Butchers quite recently, and I think since then I’ve been debating dabbling with the Butchers.  I had a bit of a flirt with Fillet in Season 2, and helped to perfect Dave’s ‘Fillet Face’, however since Season 3 I’ve been playing my beautifully painted Morticians that Max did for me.  I’m still loving playing the Morticians, so I’m not putting them down any time soon.

I think while I dabble with the Butchers I might try and write an article or two about how I’ve done, things I’ve learned and what I want to change moving forward with them.  I’ve played against Butchers a huge amount over my time playing Guild Ball, predominantly in Season 1 & 2 when Andy and I were first getting into the game. Andy played a lot of Ox and I always found that match up quite hard, a well positioned Ox Legendary turn taking 2 maybe 3 players off was never good.  Arguably I probably shouldn’t have let that happen to myself, but it inevitably did.  Coming up this weekend is our newest Pundit recruit Luke’s first tournament at Young’s Hobbies in Coventry, Luke and I were driving back from the Singled Out tournament on Saturday just gone and I was saying how I might play Butchers for it.   I’ve got a bit of a challenge on my hands, as 1) I haven’t played Butchers in easily 6 months or more and 2) they aren’t painted yet.  All of the models are undercoated and I’d done some work on the basing previously, but I’ve got my work cut out this week to get them tournament ready for Saturday.

So the 10-man roster I intend to take at the weekend are:

Nothing controversial really here I don’t think.  Matches up with what I said are the 10 I would take on the Podcast from memory.  I’m not planning to go into too much detail about each player as that’s been discussed plenty of times, in numerous places on the internet and on podcasts.

Fillet – really strong Captain choice, brings a huge amount of offensive power to the team, whether that’s by increasing other players speed, dealing damage herself, or throwing out Bleed for extra damage that gets around Tough Hide.  I’ve thoroughly enjoyed playing Fillet in the past.

Ox – why not both? Ox brings some really cool things to the Butchers team, ‘Tough Skin’ or oBrisket, making her Def 5 Arm 2, vs male players is pretty reliable.  Putting Boilers damage into overdrive with ‘The Owner’ and ‘Get ‘Em Lads’, Ox has access to a double Push >> result on 3 successes, which should be useful for moving people about and can use it as a good Counter Attack choice.

Princess – in my opinion, just better than Truffles.  Def 4 Arm 1, can put out Bleed or Poison if needed, has a Momentous Tackle on 1 hit, and Momentous 2 DMG on 2 hits.  Also ‘Loved Creature’, who doesn’t want more TAC with Butchers right?

oBrisket & vBrisket – both are really efficient players in my eyes.  oBrisket, can be given her 2 inf the can Jog, ‘Super Shot’, and Shoot if needed, or Jog and ‘Dirty Knives’ somebody, or just throw out some damage with her Momentous 2 DMG on 2 hits.  With vBrisket, keep her on the wings for cheaper charges, use her to disengage other people with ‘Quick Time’ and you know who can ignore that extra +1 INF when you score a goal with her.

Meathook – got dialled up to 11 in Season 3.  ‘Hooked’ is amazing, with your opponent not being able to clear it.  Makes them consider whether they want to leave players exposed at -1 Def. ‘Tooled Up’ works well on herself, and just about anybody else. Crucial Artery’ brings good synergy with Fillet, for a speed buff, and helps in the fight against ‘Tough Hide’ teams like Brewers, Fish, and Engineers.

vOx – a really interesting new piece for the Butchers.  So brings ‘The Owner’ when he kills a model, look for those early turn takeouts to get the most mileage out of this.  Does some good crowd control by acting as a Tarpit and dragging people in.  Charges male players for 1 less INF, brings a good playbook with Pushes, KD and Momentous DMG.  Also 2″ Melee, which the team needs against certain teams.

Shank – took a bit of a beating in Season 3 in my eyes.  Still really useful though with 2″ Melee, ‘Where’d They Go?’ and ‘Thousand Cuts’.  Still a glass cannon, keep an eye out for the Wingback plot card to make him shine.  Good for chasing down weak players, or fetching a stray ball.

Boiler – stone cold killer that he is.  Amazing Damage output, great character plays and playbook.  Can’t see a reason why not to take him basically.

Harry ‘the Hat’ – just a bit good… My union choice.  Adds good movement options, whether that’s pushing people around or free teamwork dodges.  Can dish out reliable damage and another good source of 2″ Melee.

That covers it folks.  I’m hoping I’ll be able to get the team painted in time for Saturday, then following that I’ll try and get some post tournament thoughts and details of the matches up.

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Obulus: Sinking the Ferryman’s ferry!

O.K. So recently we have heard nothing except Obulus this, Obulus that, Obulus USA Meta, stick 8 influence on him etc etc etc etc

Well, here’s what I think:

  1. Obulus is a dick, shadow like, unpredictable, 2” Melee, Puppet Master, Confidence, the list goes on and makes him a challenge greater then Midas IMHO.
  2. He is not unbeatable….

In the following article I’m going to share my thoughts about how to take out Obulus with the Butchers.

Obulus’s vital stats:

1

Obulus is difficult for the Butchers because as a team we don’t have a lot of 2” melee to get around his unpredictable movement and with Shadow Like it’s almost impossible to pin him down to give him the shoeing he so deserves. Also Def 4 Arm: 1 is pretty standard and with a 1” dodge on 1 success and 2” dodge on 2 successes, he can also counter attack away from 2” melee toons that charge base to base.

Like I said, a nightmare to deal with… But not impossible….

HERE WE GO!

Ox

Ox’s roll in all of this is to debuff him and try to get in an area where his owner aura may give a vital buff.

2

So, 6” debuff ‘They Ain’t Tough’ and ‘Butchery’ will significantly boost the chances of taking him out with Shank or Boar. With ‘Gutter’ the ARM debuff is unnecessary as she has anatomical precision so already ignores his 1 ARM.

Rage

So now let’s get Rage into the mix.

His only job is to ‘Tool up’ Shank or Boar, after that he can go charge someone else. I have in the past charged Obulus with the intention of making him use his unpredictable. If he doesn’t choose to dodge away, then Rage is almost guaranteed to put 4 or more damage on him + bleed. Also, if Rage can get to the top of his playbook, he can start to remove Obulus’s influence.

Brisket

DIRTY KNIVES! Get that guy to DEF: 3 if you can.

shank 7

Shank

The man for the job in my opinion. Let just remind ourselves of how pant crappingly awesome he is.

SYVM1

So, 1st thing. The wording on Unpredictable movement is ‘ ends an advance’ not dodge J This means that Shank can generate dodges to get himself in to melee range or can ‘Where’d They Go’ in and unpredictable won’t proc. If your move someone in to force the 2” dodge has procc’d then ideally this is where Shank should go ballistic.

If everyone has done their job as mentioned above, this is what a 4 Influence Shank should go punch Obulus with.

  1. Ox – ‘They Ain’t Tough and Butchery
  2. Rage – Tooled Up Shank and fake charge to proc unpredictable movement
  3. Brisket – Dirty Knives
  4. Boiler – Swift Stance Shank (optional)

For this exercise I’m going to borrow Ozballs Tac vs Def reference sheet.

4

CHAAAAARGE!! (Base to Base)

TAC        vs            DEF        ARM      Successes           

10                                3               0                   7

Playbook result = Momentous 3<< up to 6<< (Butchery + Tooled up + Owners Aura) and wrap around for 1< momentous damage up to 4<.

Obulus had 16 health, now he has 6….

Shank uses his dodges to go base to base in case he tries to counter attack dodge away.

Shank laughs at Obulus and his 2 successes from his 6 dice vs. his buffed DEF of 5 and punches him again

TAC        vs            DEF        ARM      Successes                        

6                                3                0                    4

Playbook Result = 3< up to 6< (Butchery + Tooled up + Owners Aura)

Bye Obulus……

He’s coming back on the pitch with 5 Health and we all know how much Shank loves hunting players that have just come back on!

Gutter

Of course you can go this route with Gutter by also having Shank perform 1000 cuts at 6” range or by charging in and hoping to proc it from his playbook on 5 successes.

Then Gutter needs 2’s to go after him and a tooled up + owners aura is 5 damage Scything blows and if it’s the legendary turn then that 6 momentous damage per swing. Even if she gets 3 successes she is still rocking 4 or 5 damage.

 

Boar

Oh, and let’s not forget my least favourite Butcher, Boar.

Boar-Front

Let’s just run the Shank scenario again but this time with fatty fat pants.

FURIOUS FREEEEEEE CHAAAAARGE!! (Base to Base)

TAC        vs            DEF        ARM      Successes        

12                               3                0                   8

Playbook result =  Momentous 4 up to 7 (Butchery + Tooled up + Owners Aura)

Obulus had 16 health, now he has 9….

Obulus probably counter attacks and with Boars buffed defence of 3… Obulus dodges away using his counter attack.

Obulus reminds Boar he’s not as cool as you thought he was when you started playing.

What? Oh, sorry… I’ll get back on track and assume he’s already procc’ed his unpredictable movement.

Boar gets his free berserk attack!

TAC        vs            DEF        ARM      Successes           

8                                3               0                     5

Playbook result = Take the KD

Obulus is still on 9 but is now on DEF: 2

Boar buys an attack

TAC        vs            DEF        ARM      Successes           

8                                2                0                   6

Playbook result = Momentous 3 up to 6 (Butchery + Tooled up + Owners Aura)

Obulus was on 9 but is now on 3.

Boar gets another free beserk attack!

TAC        vs            DEF        ARM      Successes           

8                              2              0              6

Playbook result = Momentous 3 up to 6 (Butchery + Tooled up + Owners Aura)

Bye Obulus……

The only bonus of using Boar over Shank is that Boar can do all that for 1 Influence whereas Shank or Gutter will need 4.

Fillet

6 7

So, how does Fillet deal with Obulus? Let assume she has 6 influence and has a ‘Tooled up’ from Rage or Meathook shall we?

1 INF – Sprint

Sprint base to base – Obulus unpredictable moves away.

2 INF – Pain Circle

Fillet goes for Pain Circle and chooses to put Bleed on 1st then the damage to gain her Blood Dance 1” dodge. BONUS TIME THIS IF YOU CAN!!!!

Obulus on 15 Health

1 INF – Buys an attack

TAC        vs            DEF        ARM      Successes           

8                               4                 1                   3

Playbook result = Momentous 2 up to 4 (Smell Blood + Tooled up)

Obulus down to 11 Health

1 INF – Buys an attack

TAC        vs            DEF        ARM      Successes           

8                              4              1                  3

Playbook result = Momentous 2 up to 4 (Smell Blood + Tooled up)

Obulus down to 7 Health

1 INF – Buys an attack

TAC        vs            DEF        ARM      Successes        

8                                4               1                 3

Playbook result = Momentous 2 up to 4 (Smell Blood + Tooled up)

Obulus down to 3 Health

LEGENDARY!

Exsanguinate for 3 damage

Bye Obulus…

 

Fillet will always do better if she attacks Obulus after his Unpredictable has proc’d. That way if he tries to dodge away using counter attacks, her DEF of 5 (or 6 if buffed by Boiler) is enough to keep him in situ for the beat down. She can open with a charge looks something like this:

TAC        vs            DEF        ARM      Successes          

12                               4                1                    5

Playbook result = Blood Rain for 2 damage up to 3 damage (Tooled Up) and Bleed to Obulus and all enemies within 2″. Use blood dance to go base to base.

Then go nuts on attacks using your blood dance to chase him if he counters.

 

So conclusion time then:

  • Obulus can be beaten like a government mule, but it takes planning.
  • Look out for counter attacks and him dodging away, always try to push him in to base to base or dodge to his base to stop him getting away.
  • Focus him down and then mop up the rest
  • Use your character plays wisely
  • Use Rage or Princess or any of your toons with a 1” melee to get him to use his unpredictable movement early, then murder him.

So that’s my thoughts on taking Obulus out of the game via Take Outs. My only other thought is that Fillet, Ox, Shank, Boiler, Decimate and Brisket are all amazing strikers or at the very least goal threats. Tie up Obulus while going for Goal because even a shot from Brisket that’s got a -1 dice modifier could be 4 Dice once she’s got Super Shot up! That’s worth a go and scoring 4 points is always better than 2 in my opinion.

 

Anyway, there’s some crazy brain dumping from me.

Big Love

T

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Learning to Play Dead: Part I

A Quick Intro

I’ve been playing Butchers solidly since Rich Loxam sold them to me as ‘The Orcs from Blood Bowl’ at the UK Games expo last year (2015). Since then I’ve won a local league with them and placed 3rd in the Heroic Play Open tournament so I’ve been enjoying some success at a local level. But ever since starting I’ve had an urge to try out the Morticians and recently, I bought the team and started to try to figure them out.

After losing 3 times, I entered a local tournament and somehow placed 2nd!

This set of articles is hopefully a bit of a sideways view of my Morticians team (Spookhampton F.C.) including some of the crazy shit I try to pull off and how some of the traditional player picks can maybe be used in a slightly different way to equally good effect.

It’s a ‘food for thought’ set of articles and I hope you enjoy.

Lets talk about Spookhampton F.C!

So, I have a list of players I goto regularly and they are these currently;
Obulus, Dirge, Silence, Ghast, Cosset, Rage and Fangtooth, I struggle with the last position as I can see a lot of good stuff in Bonesaw, Mist is Mist, and Minx is also a thing as part of the furious line up that my mate John plays. (I’ll get him to cover that bad boy.)

Mostly, My Butcher instincts take over and my line up is Obulus, Dirge, Silence, Cosset, Ghast and Rage. This gives me a pretty solid 13 influence and the ability to mess with my opponants turn order early through Silence and also have the ability to stack up Obulus if needed. Also, the addition of ‘tooled up’ to Cosset on her charge round is definately thing!

But more than all that, the line up also has hidden scoring power in Obulus, Silence, Cosset and Rage. In fact, I see anyone at 2/6 as a viable threat to score with. I don’t need Mist, (but he is helpful) because my team is full of goal threats. In fact, I would rather take Fangtooth and Bonesaw for my tournament 8 than Mist because Bonesaw has some wonderful plays and he’s incredible in the midfield to set up snap shots or to allow Cosset to threaten the goal at 15”.

Are you mental! Cosset as a goal threat!! I hear you cry…

The maths on rolling a single 4 on 2D6 is that you should net at least 1 success. (based on Ozballs Tac vs Def sheet) Bonus timed to 3D6 and that’s an average of 2 successes. Thank you, I’ll play those odds. Also, your opponent is likely to see Cosset as a damage dealer only, forgetting that she charges 9” and has a tackle on 3 successes and a momentus dodge on 2. Suddenly with 2 influence, she can charge someone down, tackle and dodge away and have a shot; OK she will be crowded out but bonus timed back up that’s playing the odds. On average you are going to get at least 1 success. Heaven forbid she passes after her tackle and gets it to Silence for a shap shot 😉

Heres the team I use more often than not in more detail and the common turn activations and an attempt to explain where I see them in turn order. (most of the time)

image

To repeat myself again, that’s a mighty 13 Influence and if Obulus puppet masters it cound be 14 as he gets one back. Score a goal and 14… score two and 15 influence is a thing going into the last phases of the game. Also, In this line up you have two players who can still do things without influence in Cosset and Rage. With there Furious trait, they can have a free charge so they can either put some hurt on or just use the charge to move up the field. This means that with Dirge, you can move Dirges inf to Obulus, Silence lends him one and Cosset lends him one… that’s the boss on 8.

image

That’s still a line up where Cosset has 2 attacks on a charge or a charge and shot. Silence can still Tuck and Shutout or Embalming Fluid or straight up punch people in the face. Ghast can still affect the game and Rage can tool up someone and still have 2 attacks!

So Obulus is on 8 Influence and I used to see 2 Momentus damage and think, confidence + 7 attacks if tooled up is an incredible 21 damage and that’s awesome! But that was the Butcher in me getting out, I needed to start thinking like a Mortician. Not to say that beating someones brains out isn’t big or clever, it is. It’s just worth 2VP’s, not 4. In the early stages of the game, I feel its important to get the scoring started so that when the mid game starts, you are in strong position to turn the screw on your opponant with access to some of the most infuriating control plays in the game.

The longer the game drags on, the more I am being forced to use ‘Rigor Mortis’ and the threat that is keeping my opponents momentum down is going. Also, 6 take outs at 2VP’s a time is slow, 2 Goals + 2 take outs could be the difference between winning a 4-6 VP difference or a 2-4 VP difference. Especially when playing Butchers, Brewers or Masons who have the ability to punch you so hard you can see the future.

The Myth of Mist!

I was taking to my good friend Mark (@theheroicplay) after the tournament and we were discussing how it was shame that Mist was almost an auto pick due to the lack of scoring power in the Morticians. I started to think about a situation that had cropped up in a previous game where Obulus cloned Shark and went on a 15’ inch scoring frenzy dodging through everyone. I started to think about how I had been reliant on Mist for my 1st game of the tournament and had lost. Then how I ditched him in favour of Rage… And won my last three games.

I started asking myself if the Morticians need Mist to be a goal threat?

Let’s see…

This is a scene from a game that got me thinking (as best I can re-create it on Vassal)

Morticians vs. Masons

image

The start of turn 2, no one has any momentum and I have got the 1st activation. Obulus has 8 influence and is ready to go first for a change! (not my normal style but I do love the crazy stuff)

15 and a half inches away! No way Obulus can score from there right? I mean Bricks got that counter charge thing, Honour has that punch people in the face thing and she’s got the fricken ball… he’s only got a 6 inch sprint and what the fudge can he do with that?

HERE WE GO!

Shadow like for 2 inches towards Honour and OH LOOK! 6 inches away! That sounds like pass range from Honour I recon! Time to get Puppet Master out!

image

So now Puppet master comes into play…

Honour is Def 3 and that’s 4 Influence from Obulus.

Here’s the roll I made on Vassal:

image

OK Honour, time to pass to me please and by the way, I’ll have 1 influence back putting Obulus back up to 5 Inf.

Honour passes to Obulus with her 4/6 kick.

image

Success!
Now to spend that momentum immediately to make a 4” dodge towards her!

image

Now to hit Brick. Obulus has 6 TAC and is outside of Honours 1” melee. Brick has Def: 2 and 2 Arm.

image

Boom! 4 Success – 2 arm = 2 successes. lets look the playbook.

image

I’ll take that 2” dodge please. That takes me to 4 Inf left and the board looks like this:

image

Honour is crowding out Obulus for his second attack on Brick but here’s goes nothing!
5 Dice attack on Brick and another 2 successes!

image

This time I’m taking the momentous 1” dodge as I’ll need that in a bit. 3 inf left….

Here’s what the board looks like now and it’s time for a rinse and repeat thanks to Obulus’s crazy 2” melee.

image

So, 5 dice because I’m still crowded out.

image

3 Successes this time but I’ll take the 2” dodge again. Down to 2 Inf!

So now I’m out of everyone melee, with a momentum and 2 Inf. Time for a sprint for 6 inches, making sure I stay outside of 6 inches of Prick Brick and within my kick of 6 inches from the goal.

image

Spend that momentum + remaining 1Inf giving me 2 dice to have a shot. The odds of getting a 4+ on 2 dice are that rolling 2 dice, a 4+ should come up should come up so here goes nothing!

image

GOAL! 4-0 Morticians and I spend that Momentum to ‘Run the Length’ to get away from Mallet.

NOTE: In the actual game… I missed… but you get the point!
In conclusion, Obulus is well capable of going 15 inches or more through the enemy ranks and scoring the team now has Bonesaw and we have another hidden goal scoring gem lurking in the wings… COSSET!

I’ll be covering using Cosset as a goal threat in another article but I spoke a bit about her in the early parts of this one, but hopefully this article has given you thought as to what Obulus can achieve with 8 influence apart from Confidence and 7 attacks. The Morticians have some incredible footballing skills and if I can score with Fangtooth, you can score with anyone! (Actually happened, ask Mark 😉 )

Catch you on the flip side.

Von Tizz