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THP Podcast – The Heroic Road Trip

Welcome to this episode of The Heroic Play Podcast.  Luke, Andy and John all headed to Peter O’Sullivan’s Gentlemen’s Guild Ball Club tournament in Cambridge.

I packed them off with a mic, some dice and this is what they created; from all accounts they had a great day at a really smoothly ran event so full credit to Peter there.

Thresher is still a boogey man, I’m sure that we’ll unlock the puzzle before too long.

Hope you enjoy the podcast!

As always, we welcome feedback.

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THP Podcast – Guild Identity Cards

The latest episode from The Heroic Play where Mark, Luke, Rich and Andy talk about the newly released Guild Identity Cards from Steamforged.

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THP Podcast – Life after the Errata

Welcome back sports fans!

In the latest episode of The Heroic Play podcast, Mark, Rich & Luke discuss players that we think probably deserve some changes in a future errata. We talk about mystery boxes and our upcoming tournament.

As always we welcome your feedback!

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Sins of the Flesh: Part III

Welcome back readers!

Since my last article I’ve managed to pull in a few more games with the Butchers.  I’m thoroughly enjoying playing the Butchers at the moment, I’ve played my last three games with Ox. The first game I played was against Luke, we tried out the alternate formation rules currently being being rolled out by Steamforged.  Luke took a Smoke led Alchemists team made up of Smoke, Naja, Mercury, Calculus, Venin and Veteran Katalyst.  I rolled out with Ox, Princess, Boar, vBrisket, Boiler and Meathook. It was an odd game, we aren’t fans of the alternate formation rules.  The only good things we can really say about it are that we like how it skips the first turn, which can sometimes be a bit dull for one player.

Luke played a strong condition game as I expected from Smoke led alchemists and shut down Boar and put a load of conditions out, at the start of turn 2 both vBrisket and Boar were looking quite fragile.  Luke won initiative I think and vKat went into Boar and got the Witness Me! off and took him out pulling it up to 4-0.  I think I preceded to kill Venin and Mercury.  Meathook got killed quite quickly bringing it up to 6-4 and I managed to get my hands on Smoke, equalling the score out.  vBrisket is such a strong ball carrier, with Quick Time and Unpredictable Movement, so she kept the ball at arms length from Luke’s team.

Smoke went down around the start of turn, both Boar and vKat had come back on by this point and I managed to get a charge using Fast Ground with Boar into vKat.  Luke had made a pretty big error by leaving vKat too close to the edge of the pitch so Boar shoved him straight back off into the crowd bringing it up to 8-6 to me.  From this point Luke was pretty out of position and I managed to get vBrisket into threat of the goal and close the game out for a 12-6 win.

As I’ve said we’ve done a podcast about our thoughts on the alternate pitch formation rules.  Overall we don’t rate them.

The second game I pulled in was against David Kenchington, the Pundit based at the Leicester Phat Cats club.  David has run a couple of events and has one coming up soon, check the details out on TieBreak here.  David is normally a Butchers player himself so I was expecting a pretty tough game, with him knowing all of my tricks.  Again this game was against Smoke Alchemists, David rolled out with Smoke, Flask, Mercury, Calculus, Veteran Katalyst and Decimate. I went with Ox, Princess, Harry, vBrisket, Boiler and Meathook.  David played a pretty cautious game, layering conditions on and keeping my Butchers out of the fight as much as possible.  I managed to get my hands on Smoke and Mercury early game and bring them down.  Dave got a goal early doors and I then kept the ball away from him on vBrisket.  Harry and Boiler got put in the dirt after being whittled down by conditions.  I managed to get a goal with vBrisket, then David kicked the ball out to my left where most of his team were and started passing the ball up to Smoke who wasn’t too far from the goal. Ox came back on and chewed Decimate up, bringing the score to 10-8 to me, then David closed out with fairly safe Smoke tap in.  The game ended 12-10 win to the Alchemists.

So Butchers really aren’t designed for attrition play.  Not being able to get into range of the alchemists due to conditions and the threat of vKatalyst absolutely chewing up people with a condition on really, makes you have to play cagey about how many people you try and push forward into the scrum.  When everybody is either on fire or poisoned and you’re being starved of momentum by not being able to get into a fight.  I find the threat of those Intensify’s going off a bit of a turn off, I might be wrong and you might just have to weather a round of it, to be able to get the team into position, then if only one person goes down when you get to pile a couple of people in.

My final game was this evening against Andy one of my regular opponents, we’ve played against each other more times than I can remember, but we both jump around teams a bit, myself more than Andy anyway.  Andy played Union, taking Captain Brisket, Strongbox, Grace, Benediction, Avarisse & Greede and Mist.  I played the same line up as I did against David, so Ox, Princess, Harry, vBrisket, Boiler and Meathook.  Andy elected to kick off, I retrieved it with Boiler and held onto while near some cover. Mist came in managed to grab the ball then passed it back to his lines.  I basically dog piled Mist and made a mess of him.  In the next turn Brisket came in and scored for Andy, then used Knee Slider to get back to safety.  I put Grace in the dirt with Boiler and then started on Beneditction with Ox.  It’s worth noting that this game went very well for and Andy had some really atrocious dice.  My Brisket was holding the ball and playing keep away from Andy’s team.  As we go into the next turn I went with Ox early and put some more damage onto Benediction then Andy came in with Avarisse and Greede onto Ox, they made a mess.  At this stage I was quite worried, I had used Ox’s legendary this turn. Fortunately for me, Avarisse and Greede left Ox alive on 1 HP. Meathook piled into Avarisse and put a pile of damage into him. I used some of the momentum to heal Ox up to take him out of being poked and falling over dead.  Mist had come back on and was able to get to engage Brisket and retrieve the ball and drop it behind him.  Boiler went and had a brilliant activation, managing to pile a ton of damage onto Avarisse on the first hit, standing Ox up for the extra crowd out, then hitting him again and killing him getting a push/dodge off to engage Greede, then made his last couple of attacks to put Greede down as well, bringing the score to 8-4 to the Butchers.  The turn rolls round and Andy goes for a goal with Mist, just being outside of tap in range and missing the shot.  Boiler kills Benediction, then everyone dog piles Mist again to take him down and win the game.

After this game I’m definitely going to be more careful around Avarisse and Greede, they hit like a freight train.

That’s it for this instalment, take care and enjoy the game!