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Sea Brisket goes to The Hoe Down!

Sup!

Been a while since I wrote anything but here’s my write up for my jaunt to The Heroic Hoe Down!

So, it’s my third tournament with Union and after a 1-3 record at the 13th Best in Notts, a 3-1 at Wyldhammer with Blackheart, a lot of people had talked about SeaBrisket and the general feeling I got was that she was O.K. but not as competitive as VRage or Beardy McBeardface.

So obviously, in my capacity as a distinctly average player with no dreams of grandeur, passable wit and an intelligence that sits somewhere between sleep deprived parent and medically unstable, I decided that this tournament would see me take her as my sole captain and see what I could do. I set myself the usual ‘Win 1 game’ objective and got to it!

My chosen tournament 10 and why

SeaBrisket        

Kind of the point!

Strongbox 

Shelling Out! KD on 1, MOAR DICE!

Snakeskin    

Super awesome ball carrier with the ability to pain out if required with 2dmg on 2.

Gutter        

If I ran into Butchers and have to face another OBrisket in cover I was going to cry! So I took Gutter to get around her unpredictable, armour and charmed male. Also, re-position tech is strong.

Benediction 

He stands in the middle of the field and trolls people. He’s the new Harry.

Grace      

MOAR MOVEMENT! THINGS! 8″ KICKZ!

Avarisse and Greede  

BECAUSE THEY ARE BENT!

Hemlock    

Lesser played character but I like Def 5 models with slippery that can heal and blind.

ORage      

For buffing the A&G train and mirking fools.

Mist

BECAUSE MIST!

 

So, lets get to it then. How did I do?

 

Game 1: Me vs. Myk

SeaBrisket (12)                  vs.                       Esters (10)

Strongbox                                                           Quaff

A&G                                                                      PintPot

Gutter                                                                  Spigot

Snakeskin                                                            OSpigot

Benediction                                                        Mash

At the end of this game, Myk and I were exhausted! It was super close all the way through, swinging this way and that but I managed to get the VP to close out the game.  Myk is a fantastic guy and we had a brilliant game.

SeaBrisket did loads and against the low def of his team, her Momentous 2 on 3 really helped whittle down his players but Snakeskin was a total workhorse and her 2 damage on 2 closed the game out for me.

MVP: Snakeskin. My goodness she is amazing at closing out a turn.

Game 2: Me vs. Jimmy

SeaBrisket (12)                  vs.                       Skatha (10)

Strongbox                                                           Snow

A&G                                                                      Jaecar

Gutter                                                                  VHearne

Snakeskin                                                            Seenah

Benediction                                                        Minx

Firstly, let me say that Jimmy is an amazing opponent to play and is always super fun but my goodness, his painting and winter themed goal for his Hunters are just brilliant!

Like my 1st game against Myk, the game was super close all the way through, at 8-12 I had a situation where I had 1st turn and Brisket was 5” from the goal, KD and the ball was on Snow about 3” away. Brisket had Seenah crowding out on one side and (iirc) Skatha on the other, not quite crowning her out at this stage.

I had to manufacture a goal to win and this is what happened.

  1. Brisket stands up with 6 inf, foregoing her standard advance.
  2. Throws a 1 dice route one at Snow…. A 4!
  3. Brisket swags up to Snow, 1” away and being crowded out by Seenah and Skatha, buys a 3 dice attack wanting 2 successes for the T<
  4. Snow declares counter
  5. … 1 success… shit..
  6. Take non-mom dodge into Seenah and out of Snows melee range
  7. 5 dice attack on Seenah, some successes! Take the T< because I can still do the didge part and it’s momentous!
  8. Dodge back into Snow, 1” away…
  9. Bonus time another attack at Snow to get to 4 dice… 2 successes! Take the momentous T<
  10. Dodge away from Skatha and Snow and take that shot crowded out by Seenah.
  11. 2 dice needing a 3….
  12. A 1 and SOMETHING THAT SCORES!
  13. Curl up in to foetal position…..

 

I was really lucky to have got the win but that was probably the most ‘pants in crack’ moments I have ever had at a tournament, which was great!

MVP: Sea Brisket for janky goal fun.

Game 3: Me vs. Craig

SeaBrisket (12)                  vs.                       Blackheart (8)

Strongbox                                                           Strongbox

A&G                                                                      A&G

Hemlock                                                              Minx

Snakeskin                                                            Mist

Benediction                                                        Benediction

Another crazy game where the game could have gone either way. Ultimately, Craig clocked out and those 2vp put me on 10vp and that gave a 4 influence stacked Snakeskin the chance to close out the game by pummeling an 8 health, knocked down Mist with her super reliable 2dmg on 2.

Seriously though, a lot gets said about holding the ball for Brisket with her defensive tech but not a lot gets said about her 2 damage on 2 because it’s not momentous. But…. as a last activation with 4 influence on a model that’s knocked down, she can put out 8-12 damage reliably + a poison that can’t be cleared. So, I used her to snipe any model that was around the 10-12 HP mark at the end of a turn to give easy VP. She won me 2 of my games doing this so I feel validated that she is a great killer to close out games with.

 

MVP: Snakeskin, non-mom 2 on 2 is more of a thing than you think it is.

Game 4 vs. Rich

SeaBrisket (6)                    vs.                       Honour (12)

Strongbox                                                           Marbles

A&G                                                                      Prick Brick

Gutter                                                                  Harmony

Snakeskin                                                           Flint

Benediction                                                        Mallet

This game was like getting sent an e-mail from your mate saying; ‘check out this vid bro!’ and being (B)Rick Rolled…

Rich has been playing his Masons for ever and he is super competitive in every game he plays. He regularly ends up top 2 and is an extremely difficult opponent to break down. I knew I was the underdog but held hope that few goals would keep me in it.

I couldn’t stop the onslaught… Brick and Marbles protecting Mallet throwing out singled out and knock downs for Honour and Harmony linked brutality. I was pleased to squeeze 6vp out, but honestly, I was never in this one from turn 2 onwards. Rich out classed me and fair play to him, he is a top mason’s player. I toyed with the idea of Hemlock instead of Gutter and I wish I had because Blind would have helped slow him down a bit, maybe enough to launch a counter offensive.  And I think Grace would have given me some speed buffs to get A&G up in Marbles and Brick’s grizzle.

MVP: Rich’s masons.

Conclusion

Overall, I set about to prove to myself that Sea Brisket is as good a choice for Union captain in tournament play and that Snakeskin wasn’t just an afterthought. I think I proved that to myself at the tournament by taking the 2nd place and when you stop and look at who generated VP’s for me; the player who gets the MVP trophy would be Snakeskin. I’m going to find it hard not to take her in a game with SeaBrisket now.

Final thoughts on SeaBrisket and her as a ‘viable‘ captain

Sea Brisket will suffer as a captain pick vs. Blackheart and VRage because (WARNING: opinion incoming) the others have no wasted character plays whereas Brisket could happily lose ‘With Aplomb’ and replace it with something that makes a difference. I believe that a subtle change would see her played more and I think that giving her Acrobatic or even raising her kick or tac stat by 1 would do that.

Anyways, I haven’t written anything for ages Guild Ball related so the fact I have probably tells you how excited I am about continuing the Sea Brisket journey and seeing what else I can get away with!

See you all at the 32-player blitz in October or at SteamCon!

Andy

 

 

 

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THP Podcast – Guild Identity Cards

The latest episode from The Heroic Play where Mark, Luke, Rich and Andy talk about the newly released Guild Identity Cards from Steamforged.

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The Heroic Throw Down II

We’re looking forward to having you all at the event and hope that you have a great day playing Guild Ball. This will be The Heroic Play’s next 32-man tournament.

The event conditions will be as per the Regional Cup Guidelines found in the latest Organised Play

Document here:

Timings:
Arrival: 09:00
Registration: 09:05
1st Round: 09:30 – 11:20
Break: 11:20 – 11:30
2nd Round: 11:30 – 13:20
Lunch: 13:20 – 14:00
3rd Round: 14:00 – 15:50
Break: 15:50 – 16:00
4th Round: 16:00 – 17:50
Break: 17:50 – 18:00
5th Round: 18:00 – 19:50

Results, Prizes & Thank you’s

You can download the rulebook here:

The current errata can be downloaded here:

Things to bring with you:
Rulebook
Models & Stat Cards
Chess Clock & Stop Watch – or smartphone/tablet with equivalent apps
Tape Measure, Counters, Tokens etc that you may need
Not required but greatly appreciated would be pitch mats if you have them. We will be supplying painted terrain and MDF boards, but extra pitches would be excellent so everyone can play on
them.

Venue:
The Chase Hotel & Flaming Grill
Higham Lane
Nuneaton
Warwickshire
CV11 6AG

Facilities:
It’s a hotel, it has a bar and toilets, and even hotel rooms if you want to stay over.

Parking:
Loads of free parking, in front or behind the hotel.

 

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THP Podcast – Life after the Errata

Welcome back sports fans!

In the latest episode of The Heroic Play podcast, Mark, Rich & Luke discuss players that we think probably deserve some changes in a future errata. We talk about mystery boxes and our upcoming tournament.

As always we welcome your feedback!

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Desecration Campaign Weekend

Hello 40k fans!

We’ve spoken about it a couple of times on our Mortal Wound Podcast, Rich and I are running a Warhammer 40,000 Campaign Event on the 30th September – 1st October 2017 at The Chase Hotel in Nuneaton.

This will be a 2000 point Warhammer 40,000 campaign event.

Tickets are on sale now, see the discussion for the details!

To buy your ticket please send £40 via PayPal to theheroicplay@gmail.com

Also let us know which side you want to play for in the notes, whether it is Destruction or Restoration.

Player Pack

We consider fully painted and based to be:

Miniatures must be fully assembled on the appropriately sized base for which the model was designed. All models must be completely painted and based. This means that every model, including its base, must be painted with an acceptable variety of colour and shading.

Saturday:

Arrival: 09:00
Registration: 09:05 – 09:30
Round One: 09:30 – 12:00
Lunch: 12:00 – 13:00
Round Two: 13:00 – 15:30
Break: 15:30 – 15:45
Round Three: 15:45 – 18:15
Day One Standings: 18:15 – 18:30
End of Day One
Feel free to join us for dinner, drinks and socialising after then head home, or you don’t and we’ll see you on Sunday!

Sunday:
Arrival: 09:45 – 10:00
Round Four: 10:00 – 12:30
Lunch: 12:30 – 13:30
Round 5: 13:30 – 16:00
Final Standings, Prizes, Awards, Thank you’s: 16:00 – 16:30

Any questions feel free to email us on theheroicplay@gmail.com or message us via our Facebook page (Mortal Wound Podcast)

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THP Podcast – Guide to the Guilds Blacksmiths

Join Mark, Luke and Rich as we carry on with our Guide to the Guilds series, featuring the new Blacksmiths which are currently available for early release at GenCon 50!  This is the first 6 players from the Blacksmiths Guild we will likely do an update piece when more of them get released!

For the rest of us it looks like we have to wait till SteamCon UK in November to get our hands on the Blacksmiths. We hope you enjoy the episode and that it gets you excited for the latest Guild to take the pitch!

Feel free to send us your comments and feedback via theheroicplay@gmail.com

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Mortal Wound – List Building

Join Mark, Rich and Luke as they go through some ideas about list building in 40k. We each built a rough 2000 point list, we talk about how we start building a list, most of us start with a Battalion and then work out where we go from there.

Please like, share and subscribe to our Podcast and as always feel free to send us any feedback via theheroicplay@gmail.com

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Mortal Wound – Forgeworld Open Day

Join Mark, Rich, Jan and Clark following their visit to the Forgeworld Open Day at Warhammer World in Nottingham.

We hope you enjoy this episode and welcome any feedback via theheroicplay@gmail.com

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Mortal Wound – Welcome to 8th Edition

Welcome to the first episode of the Mortal Wound podcast.

Mark, Luke and Rich all chat about things that we like and dislike about 8th edition since its release.  It’s not really a high level competitive chat, but more general discussion from people getting back into the game after a bit of hiatus (apart from Rich), we’re definitely enjoying it.

Find us on Facebook via Mortal Wound Podcast or email us via theheroicplay@gmail.com

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Sins of the Flesh: Part III

Welcome back readers!

Since my last article I’ve managed to pull in a few more games with the Butchers.  I’m thoroughly enjoying playing the Butchers at the moment, I’ve played my last three games with Ox. The first game I played was against Luke, we tried out the alternate formation rules currently being being rolled out by Steamforged.  Luke took a Smoke led Alchemists team made up of Smoke, Naja, Mercury, Calculus, Venin and Veteran Katalyst.  I rolled out with Ox, Princess, Boar, vBrisket, Boiler and Meathook. It was an odd game, we aren’t fans of the alternate formation rules.  The only good things we can really say about it are that we like how it skips the first turn, which can sometimes be a bit dull for one player.

Luke played a strong condition game as I expected from Smoke led alchemists and shut down Boar and put a load of conditions out, at the start of turn 2 both vBrisket and Boar were looking quite fragile.  Luke won initiative I think and vKat went into Boar and got the Witness Me! off and took him out pulling it up to 4-0.  I think I preceded to kill Venin and Mercury.  Meathook got killed quite quickly bringing it up to 6-4 and I managed to get my hands on Smoke, equalling the score out.  vBrisket is such a strong ball carrier, with Quick Time and Unpredictable Movement, so she kept the ball at arms length from Luke’s team.

Smoke went down around the start of turn, both Boar and vKat had come back on by this point and I managed to get a charge using Fast Ground with Boar into vKat.  Luke had made a pretty big error by leaving vKat too close to the edge of the pitch so Boar shoved him straight back off into the crowd bringing it up to 8-6 to me.  From this point Luke was pretty out of position and I managed to get vBrisket into threat of the goal and close the game out for a 12-6 win.

As I’ve said we’ve done a podcast about our thoughts on the alternate pitch formation rules.  Overall we don’t rate them.

The second game I pulled in was against David Kenchington, the Pundit based at the Leicester Phat Cats club.  David has run a couple of events and has one coming up soon, check the details out on TieBreak here.  David is normally a Butchers player himself so I was expecting a pretty tough game, with him knowing all of my tricks.  Again this game was against Smoke Alchemists, David rolled out with Smoke, Flask, Mercury, Calculus, Veteran Katalyst and Decimate. I went with Ox, Princess, Harry, vBrisket, Boiler and Meathook.  David played a pretty cautious game, layering conditions on and keeping my Butchers out of the fight as much as possible.  I managed to get my hands on Smoke and Mercury early game and bring them down.  Dave got a goal early doors and I then kept the ball away from him on vBrisket.  Harry and Boiler got put in the dirt after being whittled down by conditions.  I managed to get a goal with vBrisket, then David kicked the ball out to my left where most of his team were and started passing the ball up to Smoke who wasn’t too far from the goal. Ox came back on and chewed Decimate up, bringing the score to 10-8 to me, then David closed out with fairly safe Smoke tap in.  The game ended 12-10 win to the Alchemists.

So Butchers really aren’t designed for attrition play.  Not being able to get into range of the alchemists due to conditions and the threat of vKatalyst absolutely chewing up people with a condition on really, makes you have to play cagey about how many people you try and push forward into the scrum.  When everybody is either on fire or poisoned and you’re being starved of momentum by not being able to get into a fight.  I find the threat of those Intensify’s going off a bit of a turn off, I might be wrong and you might just have to weather a round of it, to be able to get the team into position, then if only one person goes down when you get to pile a couple of people in.

My final game was this evening against Andy one of my regular opponents, we’ve played against each other more times than I can remember, but we both jump around teams a bit, myself more than Andy anyway.  Andy played Union, taking Captain Brisket, Strongbox, Grace, Benediction, Avarisse & Greede and Mist.  I played the same line up as I did against David, so Ox, Princess, Harry, vBrisket, Boiler and Meathook.  Andy elected to kick off, I retrieved it with Boiler and held onto while near some cover. Mist came in managed to grab the ball then passed it back to his lines.  I basically dog piled Mist and made a mess of him.  In the next turn Brisket came in and scored for Andy, then used Knee Slider to get back to safety.  I put Grace in the dirt with Boiler and then started on Beneditction with Ox.  It’s worth noting that this game went very well for and Andy had some really atrocious dice.  My Brisket was holding the ball and playing keep away from Andy’s team.  As we go into the next turn I went with Ox early and put some more damage onto Benediction then Andy came in with Avarisse and Greede onto Ox, they made a mess.  At this stage I was quite worried, I had used Ox’s legendary this turn. Fortunately for me, Avarisse and Greede left Ox alive on 1 HP. Meathook piled into Avarisse and put a pile of damage into him. I used some of the momentum to heal Ox up to take him out of being poked and falling over dead.  Mist had come back on and was able to get to engage Brisket and retrieve the ball and drop it behind him.  Boiler went and had a brilliant activation, managing to pile a ton of damage onto Avarisse on the first hit, standing Ox up for the extra crowd out, then hitting him again and killing him getting a push/dodge off to engage Greede, then made his last couple of attacks to put Greede down as well, bringing the score to 8-4 to the Butchers.  The turn rolls round and Andy goes for a goal with Mist, just being outside of tap in range and missing the shot.  Boiler kills Benediction, then everyone dog piles Mist again to take him down and win the game.

After this game I’m definitely going to be more careful around Avarisse and Greede, they hit like a freight train.

That’s it for this instalment, take care and enjoy the game!