Fourth tournament with Union and after 1 win-3 losses at the 13th Best in Nottingham, a 3 win – 1 loss at Wyldhammer and then a 3 win – 1 loss result at the Heroic Hoe Down; I felt pretty sure that I was starting to get the hang of SeaBrisket and although I was still of the mindset that she needs TAC: 6 and can lose that ‘With Aplomb!’ nonsense. I needed to have one last hurrah with her before making the decision to either stick with Union or go back and get reacquainted my beloved Butchers.
So, with no thought at all and setting my usual target of at least win something; I assembled some toy soldiers and headed to The Chase Hotel for another 4 rounds of hilarity.
My chosen tournament 10 and why:
Kind of the point!
Shelling Out! KD on 1, MOAR DICE!
Super awesome ball carrier with the ability to pain out if required with 2dmg on 2.
Anatomical, 2″ Melee, A hard counter to Original Brisket. Also, re-position tech is strong.
He stands in the middle of the field and makes awesome happen.
Snared, huuuuge threat range, rawr! 2 iinf to give someone else!
Avarisse and Greede
+1 damage and a KD…. Nuff said!
Lesser played character but I like Def 5 models with slippery that can heal and blind
For buffing the A&G train and mirking fools.
Game 1: Vs. Thomas Simms
SeaBrisket (10) vs. Scalpel (12)
Benediction Brainpan and Memory
This was a cracking game and Thomas is a great guy and a true gent. It’s fair to say that this was one of those games where you never feel like either one of you is running away with it and it was VP swinging fun everywhere.
I opened with a Brisket legendary jank to set up a turn 1 3 dice shot on goal needing 3 and rolled 2,2,2. As my heart broke, Brisket got the shoeing she deserved but I managed to get straight back in the game with a monstrous use of Avarisse and Greede to secure 3 take outs. When Brisket got back on the pitch, she grabbed the ball and made good on her earlier fo-pah.
Honestly, this was probably my favourite game (that I lost) in absolutely ages. I thoroughly enjoyed playing Thomas and I had to work my bum off to keep myself in it.
MVP: A&G. This little combo will never get old….
1) Swag in with Avarisse
2) Drop Greede
3) Greede buys attack for the Singled Out
4) Avarisse has 3 attacks
5) If needed and is safe to do so, Greede finishes the player off. Otherwise, he crawls back up in to Avarisse.
Never get boring…
Game 2: Vs. Charles Nurser
SeaBrisket (8) vs. Blackheart (12)
Charles is a gentleman, a scholar and an acrobat. I had another great game and he locked SeaBrisket down with 2” melee characters so effectively took her out of the game. Charles used Benediction brilliantly by putting him in cover with the ball and that made him hard to get the ball off. That said, Snakeskin came to the rescue, getting me 2 goals. The second of which went down like this;
Snakeskin is at the enemy goal with 4 influence. Benediction has the ball 6” in front of her.
1) Shadow Like and put up ‘Clone’
2) Buy an attack, Charles declares Poised and realises, I tell him he can take it back but like a boss, says no.
3) I take the tackle and he counters
4) Clone pops and I dodge back towards goal, getting 4” away.
5) She shoots and scores!
However you look at it, I really enjoyed playing Charles and I hope we can do it again.
MVP: Snakeskin for 2 goals and use of Clone to get goal.
Game 3: Vs. Dave Wildey
SeaBrisket (6) vs. Honour (12)
I always enjoy having David at Heroic Play events as he always smiles and is always cheery. He genuinely cheers me up when I watch him play. We have played before and have always had great games.
Now, I have an appalling record against Masons and he was playing the line-up I dread seeing! And that was where it went wrong for me; I let my anxiety get the better of me and before the game even started I could feel the flight reaction and the nervousness. Nevertheless, I tried to calm myself and get on with the job at hand.
David thoroughly deserved the win, he out played me and I can say that I was not on top form or whatever, but the truth is that I wasn’t coherent enough and he made me pay for it like any good opponent should. I managed a take-out and a goal, which I was happy with in the end.
Although, in this game; something clicked about SeaBrisket vs. other captains like Vet rage, Blackheart and Honour and that got me thinking about what she needed to get her on par with Blackheart and Vet rage. See my conclusion for the results of that!
MVP: Honour. David played her really well and I folded like a bad poker hand.
Game 4: Vs. Michael Rees
SeaBrisket (8) vs. Scalpel (12)
Michael is a great opponent and part of the Birmingham/Black country meta so we knew each other well. I had never played him though so I was looking forward to putting it all on the line to try to not to go 0-4 for the first time ever.
I started really well. Used Briskets legendary to get momentum to set up the goal alongside some good take out action on Scalpel and Graves between Rage and Brisket. But I over-extended and the turning point came when I foolishly moved before hitting Ghast and that was all she wrote. A counter attack later and Scalpel got set up for an epic 2 take-outs in 1 activation and at 8 all Michael was on the front foot. I had the option to get the ball off Dirge and go for the goal but in a moment of madness, activated someone else and did very little with it. This was all he needed to put the game away. I enjoyed the game, but felt a bit sad that I hadn’t played well in the last 2 games. Nevertheless, the thought about SeaBrisket that had cropped up in the previous game was kind of validated.
MVP: Scalpel. She is crazy bonkers awesome when she gets her murder on!
The tournaments write up:
So, I poo’d in my swimsuit today going 0-4 for the first time but you know what… I’m ok with that. I have some things to work on and I got some great advice from Rich Green (who (B)Rick Rolled me at Hoe Down) about playing against Masons. Also, I got to chat to Charles, Thomas and all the cool kids about SeaBrisket and it was nice to know that I’m not alone in my thoughts around her being TAC: 6 and are shared by others.
Will it stop me from playing more SeaBrisket? Probably not in all honesty as you only get competent with something through practice right?
The usual disclaimer: this conclusion contains opinions.
This little journey is about SeaBrisket and the question; “Is she a competitive choice vs. VRage and Blackheart?” Honestly, not quite. She has great tech to go and score. But that’s her 1 move and it sits on 2 successes as a T< and at TAC: 5 you can’t guarantee it. Also, she lacks the offensive ability that the other captains have. Rage has Quick Time so he also can get away if needs be while Blackheart can almost guarantee you 6vp activation at the start of round 2 and with Shadow Like and his Legendary Dodge tech he is never stuck anywhere whereas poor old SeaBrisket gets trolled by 2” melee zones.
I stand by the need for her to go to TAC: 6 and changing her ‘With Aplomb!” for something that would make her an on par choice vs. Blackheart. The game vs. David gave me a solution but I’m not the kind of person to say; ‘that’s an issue’ and not give a proposed solution.
Here goes nothing!
The thing to stop her being shut down and it’s the character play that sits on her veteran incarnation and on VRage!
Swap ‘With Aplomb!’ for ‘Quick Time’ and let her go to TAC: 6. I mean, let’s look at the fluff for a second. Sweet little Brisket at TAC: 4 turns in to Veteran Brisket after being stabbed up by Snakeskin. This leaves her meaner and TAC: 5. Her master in imprisoned and she sells her soul, betrays her guild to get him released and gets the better of ‘The Flashing Blade’ in a pit fight in the process! Pweez mummy… SeaBrisket needs TAC: 6.
But where does that leave her card wise?
Here’s what she now is versus what I think she should look like. Doing this would make most Union Players have a hard time choosing which captains to take.
The card as it is now.
The card as I think it should be.
Summary of changes.
The addition of 3< damage at 5 is on par with her Veteran card which has 3 and Balls Gone on 5. The T<< makes sense for a striker of her calibre and it matches where Decimate has it and the Momentous 3<< is a huge payoff for hitting that 6 successes but no different to Blackheart having 3KD on 6.
TAC: 6 gives her a more reliable T< on 2 but still leaves her 50/50 against a Def: 4/Arm: 1 model as the average is 2 successes. The Quick Time makes her more mobile and harder to pin down. She can still be based by a 2” melee model but at least she can get away to a degree by using her T< + Quick Time.
The reverse of the card stays the same.
Anyways, I have no idea when I am next going to go to a tournament but I know I’ll be taking SeaBrisket again. I learned a lot playing in this tournament and especially against Charles’ Union; he showed me that Benediction is an awesome ball carrier!