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THP Podcast – Life after the Errata

Welcome back sports fans!

In the latest episode of The Heroic Play podcast, Mark, Rich & Luke discuss players that we think probably deserve some changes in a future errata. We talk about mystery boxes and our upcoming tournament.

As always we welcome your feedback!

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Desecration Campaign Weekend

Hello 40k fans!

We’ve spoken about it a couple of times on our Mortal Wound Podcast, Rich and I are running a Warhammer 40,000 Campaign Event on the 30th September – 1st October 2017 at The Chase Hotel in Nuneaton.

This will be a 2000 point Warhammer 40,000 campaign event.

Tickets are on sale now, see the discussion for the details!

To buy your ticket please send £40 via PayPal to theheroicplay@gmail.com

Also let us know which side you want to play for in the notes, whether it is Destruction or Restoration.

Player Pack

We consider fully painted and based to be:

Miniatures must be fully assembled on the appropriately sized base for which the model was designed. All models must be completely painted and based. This means that every model, including its base, must be painted with an acceptable variety of colour and shading.

Saturday:

Arrival: 09:00
Registration: 09:05 – 09:30
Round One: 09:30 – 12:00
Lunch: 12:00 – 13:00
Round Two: 13:00 – 15:30
Break: 15:30 – 15:45
Round Three: 15:45 – 18:15
Day One Standings: 18:15 – 18:30
End of Day One
Feel free to join us for dinner, drinks and socialising after then head home, or you don’t and we’ll see you on Sunday!

Sunday:
Arrival: 09:45 – 10:00
Round Four: 10:00 – 12:30
Lunch: 12:30 – 13:30
Round 5: 13:30 – 16:00
Final Standings, Prizes, Awards, Thank you’s: 16:00 – 16:30

Any questions feel free to email us on theheroicplay@gmail.com or message us via our Facebook page (Mortal Wound Podcast)

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THP Podcast – Guide to the Guilds Blacksmiths

Join Mark, Luke and Rich as we carry on with our Guide to the Guilds series, featuring the new Blacksmiths which are currently available for early release at GenCon 50!  This is the first 6 players from the Blacksmiths Guild we will likely do an update piece when more of them get released!

For the rest of us it looks like we have to wait till SteamCon UK in November to get our hands on the Blacksmiths. We hope you enjoy the episode and that it gets you excited for the latest Guild to take the pitch!

Feel free to send us your comments and feedback via theheroicplay@gmail.com

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Mortal Wound – List Building

Join Mark, Rich and Luke as they go through some ideas about list building in 40k. We each built a rough 2000 point list, we talk about how we start building a list, most of us start with a Battalion and then work out where we go from there.

Please like, share and subscribe to our Podcast and as always feel free to send us any feedback via theheroicplay@gmail.com

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Mortal Wound – Forgeworld Open Day

Join Mark, Rich, Jan and Clark following their visit to the Forgeworld Open Day at Warhammer World in Nottingham.

We hope you enjoy this episode and welcome any feedback via theheroicplay@gmail.com

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Mortal Wound – Welcome to 8th Edition

Welcome to the first episode of the Mortal Wound podcast.

Mark, Luke and Rich all chat about things that we like and dislike about 8th edition since its release.  It’s not really a high level competitive chat, but more general discussion from people getting back into the game after a bit of hiatus (apart from Rich), we’re definitely enjoying it.

Find us on Facebook via Mortal Wound Podcast or email us via theheroicplay@gmail.com

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Sins of the Flesh: Part III

Welcome back readers!

Since my last article I’ve managed to pull in a few more games with the Butchers.  I’m thoroughly enjoying playing the Butchers at the moment, I’ve played my last three games with Ox. The first game I played was against Luke, we tried out the alternate formation rules currently being being rolled out by Steamforged.  Luke took a Smoke led Alchemists team made up of Smoke, Naja, Mercury, Calculus, Venin and Veteran Katalyst.  I rolled out with Ox, Princess, Boar, vBrisket, Boiler and Meathook. It was an odd game, we aren’t fans of the alternate formation rules.  The only good things we can really say about it are that we like how it skips the first turn, which can sometimes be a bit dull for one player.

Luke played a strong condition game as I expected from Smoke led alchemists and shut down Boar and put a load of conditions out, at the start of turn 2 both vBrisket and Boar were looking quite fragile.  Luke won initiative I think and vKat went into Boar and got the Witness Me! off and took him out pulling it up to 4-0.  I think I preceded to kill Venin and Mercury.  Meathook got killed quite quickly bringing it up to 6-4 and I managed to get my hands on Smoke, equalling the score out.  vBrisket is such a strong ball carrier, with Quick Time and Unpredictable Movement, so she kept the ball at arms length from Luke’s team.

Smoke went down around the start of turn, both Boar and vKat had come back on by this point and I managed to get a charge using Fast Ground with Boar into vKat.  Luke had made a pretty big error by leaving vKat too close to the edge of the pitch so Boar shoved him straight back off into the crowd bringing it up to 8-6 to me.  From this point Luke was pretty out of position and I managed to get vBrisket into threat of the goal and close the game out for a 12-6 win.

As I’ve said we’ve done a podcast about our thoughts on the alternate pitch formation rules.  Overall we don’t rate them.

The second game I pulled in was against David Kenchington, the Pundit based at the Leicester Phat Cats club.  David has run a couple of events and has one coming up soon, check the details out on TieBreak here.  David is normally a Butchers player himself so I was expecting a pretty tough game, with him knowing all of my tricks.  Again this game was against Smoke Alchemists, David rolled out with Smoke, Flask, Mercury, Calculus, Veteran Katalyst and Decimate. I went with Ox, Princess, Harry, vBrisket, Boiler and Meathook.  David played a pretty cautious game, layering conditions on and keeping my Butchers out of the fight as much as possible.  I managed to get my hands on Smoke and Mercury early game and bring them down.  Dave got a goal early doors and I then kept the ball away from him on vBrisket.  Harry and Boiler got put in the dirt after being whittled down by conditions.  I managed to get a goal with vBrisket, then David kicked the ball out to my left where most of his team were and started passing the ball up to Smoke who wasn’t too far from the goal. Ox came back on and chewed Decimate up, bringing the score to 10-8 to me, then David closed out with fairly safe Smoke tap in.  The game ended 12-10 win to the Alchemists.

So Butchers really aren’t designed for attrition play.  Not being able to get into range of the alchemists due to conditions and the threat of vKatalyst absolutely chewing up people with a condition on really, makes you have to play cagey about how many people you try and push forward into the scrum.  When everybody is either on fire or poisoned and you’re being starved of momentum by not being able to get into a fight.  I find the threat of those Intensify’s going off a bit of a turn off, I might be wrong and you might just have to weather a round of it, to be able to get the team into position, then if only one person goes down when you get to pile a couple of people in.

My final game was this evening against Andy one of my regular opponents, we’ve played against each other more times than I can remember, but we both jump around teams a bit, myself more than Andy anyway.  Andy played Union, taking Captain Brisket, Strongbox, Grace, Benediction, Avarisse & Greede and Mist.  I played the same line up as I did against David, so Ox, Princess, Harry, vBrisket, Boiler and Meathook.  Andy elected to kick off, I retrieved it with Boiler and held onto while near some cover. Mist came in managed to grab the ball then passed it back to his lines.  I basically dog piled Mist and made a mess of him.  In the next turn Brisket came in and scored for Andy, then used Knee Slider to get back to safety.  I put Grace in the dirt with Boiler and then started on Beneditction with Ox.  It’s worth noting that this game went very well for and Andy had some really atrocious dice.  My Brisket was holding the ball and playing keep away from Andy’s team.  As we go into the next turn I went with Ox early and put some more damage onto Benediction then Andy came in with Avarisse and Greede onto Ox, they made a mess.  At this stage I was quite worried, I had used Ox’s legendary this turn. Fortunately for me, Avarisse and Greede left Ox alive on 1 HP. Meathook piled into Avarisse and put a pile of damage into him. I used some of the momentum to heal Ox up to take him out of being poked and falling over dead.  Mist had come back on and was able to get to engage Brisket and retrieve the ball and drop it behind him.  Boiler went and had a brilliant activation, managing to pile a ton of damage onto Avarisse on the first hit, standing Ox up for the extra crowd out, then hitting him again and killing him getting a push/dodge off to engage Greede, then made his last couple of attacks to put Greede down as well, bringing the score to 8-4 to the Butchers.  The turn rolls round and Andy goes for a goal with Mist, just being outside of tap in range and missing the shot.  Boiler kills Benediction, then everyone dog piles Mist again to take him down and win the game.

After this game I’m definitely going to be more careful around Avarisse and Greede, they hit like a freight train.

That’s it for this instalment, take care and enjoy the game!