Not Just a Crazy Goth!
Me again, with another sideways view on one of my favourite Guild Ball models; Cosset!
If you have read my 1st article, then you know I tend to take a lot of risks and I definitely see the Morticians as a guild that has hidden scoring power. When I play, I enjoy the ability to put out a decent amount of damage with Spookhampton F.C. but also how an unexpected model can get in for a cheeky goal if required.
I think it’s fair to say that every Morticians player I have gone up against uses Cosset to pile damage on in the first instance or to drag people around with Lure. I see her having a third function and it’s very much situational but extremely effective if it comes off. Also, because most people see Cosset as a damage dealing crazy goth, they don’t expect her to swoop in and go striker.
The Obvious Things First
2 INF and a free charge (see Furious), that’s three attacks!
7”/9” MOV means that she threatens on 10” with her free charge and 1″ melee
Going crazy gives TAC 7, which translates to 11 on a charge!
Momentous 2 damage on 2 successes and 3 Momentous damage on 4 is Butcher levels of damage! In fact, lets compare that to my beloved Butchers guild.
Lets remind ourselves of Cossets playbook;
Ox has 2 Momentous damage on 4 successes and 3 Momentous on 6 and Brisket has momentus 2 on 2 successes but no 3!
Boiler has a Momentous 2 on 2 and has 3 Momentous damage on 5 and Meathook has momentus 2 on 3 successes and momentus 3 on 6!
Boar and Shank have exactly the same as Cosset!
All the damage that Cosset can do is [+1] DMG when within 4” of Dirge. 3 Momentous for 2 successes? Play Rage alongside her and then throw Tooled Up on her for 4 Momentous damage for 2 successees and 5 Momentous for 4? Beautiful!!
The Not So Obvious Things
Tackle on 3 successes
Momentous 1” dodge on 2 successes
2/6” kick. (50% odds or 75% probability of getting at least 1 4+ on 2D6)
So why have I highlighted her Tackle, Dodge & Kick?
I used to get blinkered by go take out that player! But the truth is that 2vp’s are ace are 4 vp’s better. And in the latter stages of the game and around 8 vp’s it’s a win or having to manufacture another score. So its in this final part of the game between 8-10vps where Cosset switches roles for me into a proper winger. I use her to lurk and try to get the ball for a pass or even a shot on goal.
Before I really get into this, heres the fantastic Ozball Tac vs Def reference sheet. This will become relevant in a minute 😉
So, lets get in to this!
Lets say that I’m playing against a Butchers player who has the ball on Princess somewhere near the goal. Lets say 6.5” inches away. He has turtled up but I can charge Princess because Obulus used Puppet Master to move her nearer to the goal for me to get the charge.
Lets also assume that Obulus has stolen Momentum in his turn from the Butchers and Cosset has 3 momentum to play with.
Going For Goal!
Cosset goes Crazy and charges Princess to be the goal side of her.
Tac 11 charge against Princess with Def 4/1 nets an average of 5 successes. (Even if Princess ‘Defensive Stance’, you are still likely to get an average of 3 successes, which is enough. ‘Bonus Time’ the charge to make sure.)
I’ll take the Tackle
Buy an attack.
Tac 7 vs. Def 4/1 gives an average of 3 successes
I’ll take the 1” dodge toward goal
I’m now out of Princess’s 1” melee, with the ball and can take a shot with ‘Bonus Time’ with my remaining influence. My 3 Dice shot is a 87.5% probability of success.
Boom! GOAL! Play ‘Temple of Love’ by The Sisters of Mercy loudly and celebrate!
Squishly Little Goth?
Theres no denying that Cosset is the very definition of a glass hammer and you should prepare yourself for losing her in several of your matches. Her Def: 4 and 12 health isn’t great and once she gets knocked down or has her Def reduced any other way she goes down faster than <insert mum joke here.>
However, heres some ideas to keep her alive.
ALWAYS USE MOMENTUM TO HEAL YOURSELF AFTER USING ‘CRAZY’
She has a reasonable kick so if she passes, use momentum to ‘Give ‘n Go’ get her away from the main fight until shes ready to engage.
Don’t go for take outs on players with full health unless you have managed that situation where you are sure its going to work. Use her to finish off injured ones as a preference. Chances are that 1 or more players are there already so that might give crowding out penalties that may save her.
Don’t be afraid to use ‘C’mon mate!’ with other characters to get her health back up if required.
She has a fantastic range to charge at 10″ melee so she can afford to hold back a bit and let Fangtooth, Casket or Ghast take the brunt of it and then come swooping in to finish the job.
The key I think is to stop thinking of her as the player that starts the damage but rather as the player that finishes them off. Last thing any Furious player (Morticians have Cosset, Rage or Minx) wants is to charge in and then get stuck engaged as this means that free charge is wasted next activation and you have to manufacture it with dodges or pushes.
Rather let Ghast start the ball rolling, then swoop in to finish the job.
The Conclusiony Bit!
Cosset should be a mid to late activation throughout the game
In the early game, (0-4VP’s) she should focus on finishing people off or going for a straight take out on low HP player or a low Def one if Tooled Up and within 4” of Dirge.
In the mid game (4-8VP’s) her role should remain the same but if the opportunity to pass the ball up field or go for goal, she should consider it.
In the late game (8-10VP’s), she should be looking for either the last take out or the chance to go for goal.
Cosset is an extremely versatile player and if played with care, can generate you 6+ vps in a game. She is an auto-include in my team as a result.
Hope this gets you thinking about everyones favourite Goth and how she can close a game out in other ways than that last 2VP take out.