A Quick Intro
I’ve been playing Butchers solidly since Rich Loxam sold them to me as ‘The Orcs from Blood Bowl’ at the UK Games expo last year (2015). Since then I’ve won a local league with them and placed 3rd in the Heroic Play Open tournament so I’ve been enjoying some success at a local level. But ever since starting I’ve had an urge to try out the Morticians and recently, I bought the team and started to try to figure them out.
After losing 3 times, I entered a local tournament and somehow placed 2nd!
This set of articles is hopefully a bit of a sideways view of my Morticians team (Spookhampton F.C.) including some of the crazy shit I try to pull off and how some of the traditional player picks can maybe be used in a slightly different way to equally good effect.
It’s a ‘food for thought’ set of articles and I hope you enjoy.
Lets talk about Spookhampton F.C!
So, I have a list of players I goto regularly and they are these currently;
Obulus, Dirge, Silence, Ghast, Cosset, Rage and Fangtooth, I struggle with the last position as I can see a lot of good stuff in Bonesaw, Mist is Mist, and Minx is also a thing as part of the furious line up that my mate John plays. (I’ll get him to cover that bad boy.)
Mostly, My Butcher instincts take over and my line up is Obulus, Dirge, Silence, Cosset, Ghast and Rage. This gives me a pretty solid 13 influence and the ability to mess with my opponants turn order early through Silence and also have the ability to stack up Obulus if needed. Also, the addition of ‘tooled up’ to Cosset on her charge round is definately thing!
But more than all that, the line up also has hidden scoring power in Obulus, Silence, Cosset and Rage. In fact, I see anyone at 2/6 as a viable threat to score with. I don’t need Mist, (but he is helpful) because my team is full of goal threats. In fact, I would rather take Fangtooth and Bonesaw for my tournament 8 than Mist because Bonesaw has some wonderful plays and he’s incredible in the midfield to set up snap shots or to allow Cosset to threaten the goal at 15”.
Are you mental! Cosset as a goal threat!! I hear you cry…
The maths on rolling a single 4 on 2D6 is that you should net at least 1 success. (based on Ozballs Tac vs Def sheet) Bonus timed to 3D6 and that’s an average of 2 successes. Thank you, I’ll play those odds. Also, your opponent is likely to see Cosset as a damage dealer only, forgetting that she charges 9” and has a tackle on 3 successes and a momentus dodge on 2. Suddenly with 2 influence, she can charge someone down, tackle and dodge away and have a shot; OK she will be crowded out but bonus timed back up that’s playing the odds. On average you are going to get at least 1 success. Heaven forbid she passes after her tackle and gets it to Silence for a shap shot 😉
Heres the team I use more often than not in more detail and the common turn activations and an attempt to explain where I see them in turn order. (most of the time)
To repeat myself again, that’s a mighty 13 Influence and if Obulus puppet masters it cound be 14 as he gets one back. Score a goal and 14… score two and 15 influence is a thing going into the last phases of the game. Also, In this line up you have two players who can still do things without influence in Cosset and Rage. With there Furious trait, they can have a free charge so they can either put some hurt on or just use the charge to move up the field. This means that with Dirge, you can move Dirges inf to Obulus, Silence lends him one and Cosset lends him one… that’s the boss on 8.
That’s still a line up where Cosset has 2 attacks on a charge or a charge and shot. Silence can still Tuck and Shutout or Embalming Fluid or straight up punch people in the face. Ghast can still affect the game and Rage can tool up someone and still have 2 attacks!
So Obulus is on 8 Influence and I used to see 2 Momentus damage and think, confidence + 7 attacks if tooled up is an incredible 21 damage and that’s awesome! But that was the Butcher in me getting out, I needed to start thinking like a Mortician. Not to say that beating someones brains out isn’t big or clever, it is. It’s just worth 2VP’s, not 4. In the early stages of the game, I feel its important to get the scoring started so that when the mid game starts, you are in strong position to turn the screw on your opponant with access to some of the most infuriating control plays in the game.
The longer the game drags on, the more I am being forced to use ‘Rigor Mortis’ and the threat that is keeping my opponents momentum down is going. Also, 6 take outs at 2VP’s a time is slow, 2 Goals + 2 take outs could be the difference between winning a 4-6 VP difference or a 2-4 VP difference. Especially when playing Butchers, Brewers or Masons who have the ability to punch you so hard you can see the future.
The Myth of Mist!
I was taking to my good friend Mark (@theheroicplay) after the tournament and we were discussing how it was shame that Mist was almost an auto pick due to the lack of scoring power in the Morticians. I started to think about a situation that had cropped up in a previous game where Obulus cloned Shark and went on a 15’ inch scoring frenzy dodging through everyone. I started to think about how I had been reliant on Mist for my 1st game of the tournament and had lost. Then how I ditched him in favour of Rage… And won my last three games.
I started asking myself if the Morticians need Mist to be a goal threat?
This is a scene from a game that got me thinking (as best I can re-create it on Vassal)
Morticians vs. Masons
The start of turn 2, no one has any momentum and I have got the 1st activation. Obulus has 8 influence and is ready to go first for a change! (not my normal style but I do love the crazy stuff)
15 and a half inches away! No way Obulus can score from there right? I mean Bricks got that counter charge thing, Honour has that punch people in the face thing and she’s got the fricken ball… he’s only got a 6 inch sprint and what the fudge can he do with that?
HERE WE GO!
Shadow like for 2 inches towards Honour and OH LOOK! 6 inches away! That sounds like pass range from Honour I recon! Time to get Puppet Master out!
So now Puppet master comes into play…
Honour is Def 3 and that’s 4 Influence from Obulus.
Here’s the roll I made on Vassal:
OK Honour, time to pass to me please and by the way, I’ll have 1 influence back putting Obulus back up to 5 Inf.
Honour passes to Obulus with her 4/6 kick.
Now to spend that momentum immediately to make a 4” dodge towards her!
Now to hit Brick. Obulus has 6 TAC and is outside of Honours 1” melee. Brick has Def: 2 and 2 Arm.
Boom! 4 Success – 2 arm = 2 successes. lets look the playbook.
I’ll take that 2” dodge please. That takes me to 4 Inf left and the board looks like this:
Honour is crowding out Obulus for his second attack on Brick but here’s goes nothing!
5 Dice attack on Brick and another 2 successes!
This time I’m taking the momentous 1” dodge as I’ll need that in a bit. 3 inf left….
Here’s what the board looks like now and it’s time for a rinse and repeat thanks to Obulus’s crazy 2” melee.
So, 5 dice because I’m still crowded out.
3 Successes this time but I’ll take the 2” dodge again. Down to 2 Inf!
So now I’m out of everyone melee, with a momentum and 2 Inf. Time for a sprint for 6 inches, making sure I stay outside of 6 inches of
Prick Brick and within my kick of 6 inches from the goal.
Spend that momentum + remaining 1Inf giving me 2 dice to have a shot. The odds of getting a 4+ on 2 dice are that rolling 2 dice, a 4+ should come up should come up so here goes nothing!
GOAL! 4-0 Morticians and I spend that Momentum to ‘Run the Length’ to get away from Mallet.
NOTE: In the actual game… I missed… but you get the point!
In conclusion, Obulus is well capable of going 15 inches or more through the enemy ranks and scoring the team now has Bonesaw and we have another hidden goal scoring gem lurking in the wings… COSSET!
I’ll be covering using Cosset as a goal threat in another article but I spoke a bit about her in the early parts of this one, but hopefully this article has given you thought as to what Obulus can achieve with 8 influence apart from Confidence and 7 attacks. The Morticians have some incredible footballing skills and if I can score with Fangtooth, you can score with anyone! (Actually happened, ask Mark 😉 )
Catch you on the flip side.